[Bf-blender-cvs] [30f9cd710b3] blender2.8: GPUFramebuffer: Enable multisample when binding a Multisample FBO
Clément Foucault
noreply at git.blender.org
Tue Sep 26 13:44:22 CEST 2017
Commit: 30f9cd710b3a2edad5a13a67bbe7c89a53785dca
Author: Clément Foucault
Date: Tue Sep 26 14:01:50 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB30f9cd710b3a2edad5a13a67bbe7c89a53785dca
GPUFramebuffer: Enable multisample when binding a Multisample FBO
For some reason it was not working on intel but was working on Nvidia.
===================================================================
M source/blender/gpu/intern/gpu_framebuffer.c
===================================================================
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index 4ba0d5543fe..e7b70b70d80 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -348,6 +348,10 @@ void GPU_framebuffer_bind(GPUFrameBuffer *fb)
glReadBuffer(readattachement);
}
+ if (GPU_texture_target(tex) == GL_TEXTURE_2D_MULTISAMPLE) {
+ glEnable(GL_MULTISAMPLE);
+ }
+
glViewport(0, 0, GPU_texture_width(tex), GPU_texture_height(tex));
GG.currentfb = fb->object;
}
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