[Bf-blender-cvs] [02cd48a087d] blender2.8: Edit Mode : Bias Face dot position

Clément Foucault noreply at git.blender.org
Fri Sep 22 02:50:36 CEST 2017


Commit: 02cd48a087d3aa21b210c70d34a610685c62dba0
Author: Clément Foucault
Date:   Fri Sep 22 00:40:31 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB02cd48a087d3aa21b210c70d34a610685c62dba0

Edit Mode : Bias Face dot position

===================================================================

M	source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
index 2e541fa75e6..3e6f0ead04c 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
@@ -9,6 +9,8 @@ flat out int isSelected;
 void main()
 {
 	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+	/* Bias Facedot Z position in clipspace. */
+	gl_Position.z -= 0.0002;
 	gl_PointSize = sizeFaceDot;
 	isSelected = int(norAndFlag.w);
 }



More information about the Bf-blender-cvs mailing list