[Bf-blender-cvs] [02cd48a087d] blender2.8: Edit Mode : Bias Face dot position
Clément Foucault
noreply at git.blender.org
Fri Sep 22 02:50:36 CEST 2017
Commit: 02cd48a087d3aa21b210c70d34a610685c62dba0
Author: Clément Foucault
Date: Fri Sep 22 00:40:31 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB02cd48a087d3aa21b210c70d34a610685c62dba0
Edit Mode : Bias Face dot position
===================================================================
M source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
index 2e541fa75e6..3e6f0ead04c 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_facedot_vert.glsl
@@ -9,6 +9,8 @@ flat out int isSelected;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ /* Bias Facedot Z position in clipspace. */
+ gl_Position.z -= 0.0002;
gl_PointSize = sizeFaceDot;
isSelected = int(norAndFlag.w);
}
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