[Bf-blender-cvs] [df58d6bf76e] blender2.8: Fix T52046: View transform applied twice w/ GL render
Campbell Barton
noreply at git.blender.org
Thu Sep 7 19:50:33 CEST 2017
Commit: df58d6bf76e6551e26fe64480b842f0e18b75e4b
Author: Campbell Barton
Date: Fri Sep 8 03:52:31 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBdf58d6bf76e6551e26fe64480b842f0e18b75e4b
Fix T52046: View transform applied twice w/ GL render
Patch from @sergey w/ minor edit.
===================================================================
M source/blender/draw/intern/draw_manager.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 94079f3a1e6..601ea35f8c1 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2388,8 +2388,12 @@ void DRW_transform_to_display(GPUTexture *tex)
{
Scene *scene = DST.draw_ctx.scene;
+ /* View transform is already applied for offscreen, don't apply again, see: T52046 */
+ ColorManagedViewSettings *view_settings =
+ (DST.options.is_image_render && !DST.options.is_scene_render) ?
+ NULL : &scene->view_settings;
use_ocio = IMB_colormanagement_setup_glsl_draw_from_space(
- &scene->view_settings, &scene->display_settings, NULL, dither, false);
+ view_settings, &scene->display_settings, NULL, dither, false);
}
if (!use_ocio) {
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