[Bf-blender-cvs] [c10ea884205] master: Fix T52660: CUDA volume texture rendering not working on Fermi GPUs.

Brecht Van Lommel noreply at git.blender.org
Wed Sep 6 18:15:53 CEST 2017


Commit: c10ea8842052787a5c95d9b19c636d4efe683284
Author: Brecht Van Lommel
Date:   Wed Sep 6 18:12:45 2017 +0200
Branches: master
https://developer.blender.org/rBc10ea8842052787a5c95d9b19c636d4efe683284

Fix T52660: CUDA volume texture rendering not working on Fermi GPUs.

===================================================================

M	intern/cycles/kernel/geom/geom_volume.h
M	intern/cycles/kernel/kernel_textures.h

===================================================================

diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index 1e0ef5201c9..698cd6b03fd 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -35,10 +35,10 @@ ccl_device float4 volume_image_texture_3d(int id, float x, float y, float z)
 	float4 r;
 	switch(id) {
 		case 0: r = kernel_tex_image_interp_3d(__tex_image_float4_3d_000, x, y, z); break;
-		case 1: r = kernel_tex_image_interp_3d(__tex_image_float4_3d_001, x, y, z); break;
-		case 2: r = kernel_tex_image_interp_3d(__tex_image_float4_3d_002, x, y, z); break;
-		case 3: r = kernel_tex_image_interp_3d(__tex_image_float4_3d_003, x, y, z); break;
-		case 4: r = kernel_tex_image_interp_3d(__tex_image_float4_3d_004, x, y, z); break;
+		case 8: r = kernel_tex_image_interp_3d(__tex_image_float4_3d_008, x, y, z); break;
+		case 16: r = kernel_tex_image_interp_3d(__tex_image_float4_3d_016, x, y, z); break;
+		case 24: r = kernel_tex_image_interp_3d(__tex_image_float4_3d_024, x, y, z); break;
+		case 32: r = kernel_tex_image_interp_3d(__tex_image_float4_3d_032, x, y, z); break;
 	}
 	return r;
 }
diff --git a/intern/cycles/kernel/kernel_textures.h b/intern/cycles/kernel/kernel_textures.h
index dc6bbbb9924..5eab28a2953 100644
--- a/intern/cycles/kernel/kernel_textures.h
+++ b/intern/cycles/kernel/kernel_textures.h
@@ -88,10 +88,10 @@ KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float4_024)
 KERNEL_IMAGE_TEX(float4, texture_image_float4, __tex_image_float4_032)
 
 KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float4_3d_000)
-KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float4_3d_001)
-KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float4_3d_002)
-KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float4_3d_003)
-KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float4_3d_004)
+KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float4_3d_008)
+KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float4_3d_016)
+KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float4_3d_024)
+KERNEL_IMAGE_TEX(float4, texture_image3d_float4, __tex_image_float4_3d_032)
 
 /* image
  * These texture names are encoded to their flattened slots as



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