[Bf-blender-cvs] [edfb48f2097] experimental-build: --no-edit

Rohan Rathi noreply at git.blender.org
Tue Sep 5 15:28:21 CEST 2017


Commit: edfb48f20974c686eb019167d5b6a9fb3b8c7bc5
Author: Rohan Rathi
Date:   Tue Sep 5 18:54:00 2017 +0530
Branches: experimental-build
https://developer.blender.org/rBedfb48f20974c686eb019167d5b6a9fb3b8c7bc5

--no-edit

===================================================================

M	release/scripts/startup/bl_operators/mesh.py
M	release/scripts/startup/bl_ui/properties_data_modifier.py
M	release/scripts/startup/bl_ui/space_view3d_toolbar.py
M	source/blender/blenkernel/intern/editderivedmesh.c
M	source/blender/bmesh/bmesh_class.h
M	source/blender/bmesh/intern/bmesh_mesh.c
M	source/blender/bmesh/intern/bmesh_mesh.h
M	source/blender/bmesh/intern/bmesh_operator_api.h
M	source/blender/editors/include/ED_screen.h
M	source/blender/editors/include/ED_transform.h
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/mesh/editmesh_undo.c
M	source/blender/editors/mesh/editmesh_utils.c
M	source/blender/editors/mesh/mesh_intern.h
M	source/blender/editors/mesh/mesh_ops.c
M	source/blender/editors/screen/screen_ops.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform.h
M	source/blender/editors/transform/transform_generics.c
M	source/blender/editors/transform/transform_ops.c
M	source/blender/makesdna/DNA_modifier_types.h
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesrna/RNA_access.h
M	source/blender/makesrna/intern/rna_modifier.c
M	source/blender/makesrna/intern/rna_scene.c
M	source/blender/modifiers/CMakeLists.txt
M	source/blender/modifiers/MOD_modifiertypes.h
M	source/blender/modifiers/intern/MOD_util.c
A	source/blender/modifiers/intern/MOD_weighted_normal.c

===================================================================

diff --git a/release/scripts/startup/bl_operators/mesh.py b/release/scripts/startup/bl_operators/mesh.py
index 4edefd7bf9b..95e1fa0a1f2 100644
--- a/release/scripts/startup/bl_operators/mesh.py
+++ b/release/scripts/startup/bl_operators/mesh.py
@@ -203,57 +203,7 @@ class MeshSelectPrev(Operator):
         return {'FINISHED'}
 
 
-# XXX This is hackish (going forth and back from Object mode...), to be redone once we have proper support of
-#     custom normals in BMesh/edit mode.
-class MehsSetNormalsFromFaces(Operator):
-    """Set the custom vertex normals from the selected faces ones"""
-    bl_idname = "mesh.set_normals_from_faces"
-    bl_label = "Set Normals From Faces"
-    bl_options = {'REGISTER', 'UNDO'}
-
-    @classmethod
-    def poll(cls, context):
-        return (context.mode == 'EDIT_MESH' and context.edit_object.data.polygons)
-
-    def execute(self, context):
-        import mathutils
-
-        bpy.ops.object.mode_set(mode='OBJECT')
-        obj = context.active_object
-        me = obj.data
-
-        v2nors = {}
-        for p in me.polygons:
-            if not p.select:
-                continue
-            for lidx, vidx in zip(p.loop_indices, p.vertices):
-                assert(me.loops[lidx].vertex_index == vidx)
-                v2nors.setdefault(vidx, []).append(p.normal)
-
-        for nors in v2nors.values():
-            nors[:] = [sum(nors, mathutils.Vector((0, 0, 0))).normalized()]
-
-        if not me.has_custom_normals:
-            me.create_normals_split()
-        me.calc_normals_split()
-
-        normals = []
-        for l in me.loops:
-            nor = v2nors.get(l.vertex_index, [None])[0]
-            if nor is None:
-                nor = l.normal
-            normals.append(nor.to_tuple())
-
-        me.normals_split_custom_set(normals)
-
-        me.free_normals_split()
-        bpy.ops.object.mode_set(mode='EDIT')
-
-        return {'FINISHED'}
-
-
 classes = (
-    MehsSetNormalsFromFaces,
     MeshMirrorUV,
     MeshSelectNext,
     MeshSelectPrev,
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 14d016dca5f..d489cc9c3a6 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -1530,6 +1530,22 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
         if md.rest_source == 'BIND':
             layout.operator("object.correctivesmooth_bind", text="Unbind" if is_bind else "Bind")
 
+    def WEIGHTED_NORMAL(self, layout, ob, md):
+        has_vgroup = bool(md.vertex_group)
+
+        col = layout.column()
+        col.label("Weighting Mode:")
+        col.prop(md, "mode", text="")
+
+        layout.prop(md, "weight", text="Weight")
+        layout.prop(md, "thresh", text="Threshold")
+        row = layout.row(align=True)
+        row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+        row.active = has_vgroup
+        row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
+        layout.prop(md, "keep_sharp")
+        layout.prop(md, "face_influence")
+
 
 classes = (
     DATA_PT_modifiers,
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index eb1b2e5971d..af8d8ee84e4 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -432,7 +432,56 @@ class VIEW3D_PT_tools_shading(View3DPanel, Panel):
         col.label(text="Normals:")
         col.operator("mesh.normals_make_consistent", text="Recalculate")
         col.operator("mesh.flip_normals", text="Flip Direction")
-        col.operator("mesh.set_normals_from_faces", text="Set From Faces")
+
+
+class VIEW3D_PT_tools_normal(View3DPanel, Panel):
+	bl_category = "Shading / UVs"
+	bl_context = "mesh_edit"
+	bl_label = "Normal Tools"
+
+	def draw(self, context):
+		layout = self.layout
+		toolsettings = context.tool_settings
+
+		col = layout.column(align=True)
+		col.operator("mesh.set_normals_from_faces", text="Set From Faces")
+		col.operator("transform.rotate_normal", text = "Rotate Normal")
+		col.operator("mesh.point_normals")
+
+		col = layout.column(align=True)
+		col.label(text="Split/Merge: ")
+
+		col.operator("mesh.merge_loop_normals", text = "Merge Normals")
+		col.operator("mesh.split_loop_normals", text = "Split Normals")
+		
+		col = layout.column(align=True)
+		col.label(text="Average by: ")
+		
+		col.operator_menu_enum("mesh.average_loop_normals", "average_type")
+		
+		col = layout.column(align=True)
+		col.label(text="Normal Vector: ")
+		col.operator("mesh.custom_normal_tools", text="Reset").mode = "Reset"
+		col.prop(toolsettings, "normal_vector", text = '')
+
+		row = col.row(align=True)
+		row.operator("mesh.custom_normal_tools", text="Copy").mode = "Copy"
+		row.operator("mesh.custom_normal_tools", text="Paste").mode = "Paste"
+
+		row = col.row(align=True)
+		row.operator("mesh.custom_normal_tools", text = "Multiply").mode = "Multiply"
+		row.operator("mesh.custom_normal_tools", text="Add").mode = "Add"
+
+		col = layout.column(align=True)
+		col.operator("mesh.smoothen_custom_normals", text="Smoothen")
+
+		col = layout.column(align=True)
+		col.label(text="Face Strength")
+		row = col.row(align=True)
+		
+		row.prop(toolsettings, "face_strength", text="")
+		row.operator("mesh.mod_weighted_strength", text="", icon = "FACESEL").set=False
+		row.operator("mesh.mod_weighted_strength", text="", icon = "ZOOMIN").set=True	
 
 
 class VIEW3D_PT_tools_uvs(View3DPanel, Panel):
@@ -2024,6 +2073,7 @@ classes = (
     VIEW3D_PT_tools_meshweight,
     VIEW3D_PT_tools_add_mesh_edit,
     VIEW3D_PT_tools_shading,
+	VIEW3D_PT_tools_normal,
     VIEW3D_PT_tools_uvs,
     VIEW3D_PT_tools_meshedit_options,
     VIEW3D_PT_tools_transform_curve,
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index f29af28a782..a4c56532df9 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -212,7 +212,7 @@ static void emDM_calcLoopNormalsSpaceArray(
 	cd_loop_clnors_offset = clnors_data ? -1 : CustomData_get_offset(&bm->ldata, CD_CUSTOMLOOPNORMAL);
 
 	BM_loops_calc_normal_vcos(bm, vertexCos, vertexNos, polyNos, use_split_normals, split_angle, loopNos,
-	                          r_lnors_spacearr, clnors_data, cd_loop_clnors_offset);
+	                          r_lnors_spacearr, clnors_data, cd_loop_clnors_offset, false);
 #ifdef DEBUG_CLNORS
 	if (r_lnors_spacearr) {
 		int i;
diff --git a/source/blender/bmesh/bmesh_class.h b/source/blender/bmesh/bmesh_class.h
index 64a5cad812a..b080c634cdf 100644
--- a/source/blender/bmesh/bmesh_class.h
+++ b/source/blender/bmesh/bmesh_class.h
@@ -38,6 +38,8 @@ struct BMEdge;
 struct BMLoop;
 struct BMFace;
 
+struct MLoopNorSpaceArray;
+
 struct BLI_mempool;
 
 /* note: it is very important for BMHeader to start with two
@@ -253,6 +255,9 @@ typedef struct BMesh {
 	ListBase errorstack;
 
 	void *py_handle;
+
+	struct MLoopNorSpaceArray *lnor_spacearr;  /* Stores MLoopNorSpaceArray for this BMesh */
+	char spacearr_dirty;
 } BMesh;
 
 /* BMHeader->htype (char) */
@@ -263,9 +268,31 @@ enum {
 	BM_FACE = 8
 };
 
+typedef struct TransDataLoopNormal {
+	int loop_index;
+	float mtx[3][3];
+	float smtx[3][3];
+	float niloc[3];
+	float nloc[3];
+	float *loc;
+	short *clnors_data;
+} TransDataLoopNormal;
+
+typedef struct LoopNormalData {
+	TransDataLoopNormal *normal;
+
+	int offset;
+	int totloop;
+	void *funcdata;
+} LoopNormalData;
+
 #define BM_ALL (BM_VERT | BM_EDGE | BM_LOOP | BM_FACE)
 #define BM_ALL_NOLOOP (BM_VERT | BM_EDGE | BM_FACE)
 
+#define BM_SPACEARR_DIRTY (1 << 1)
+#define BM_SPACEARR_DIRTY_ALL (1 << 2)
+#define BM_SPACEARR_BMO_SET (1 << 3)
+
 /* args for _Generic */
 #define _BM_GENERIC_TYPE_ELEM_NONCONST \
 	void *, BMVert *, BMEdge *, BMLoop *, BMFace *, \
@@ -345,6 +372,9 @@ enum {
 	 * since tools may want to tag verts and
 	 * not have functions clobber them */
 	BM_ELEM_INTERNAL_TAG = (1 << 7),
+
+	/* Space invalid when set. */
+	BM_ELEM_LNORSPACE = (1 << 6)
 };
 
 struct BPy_BMGeneric;
diff --git a/source/blender/bmesh/intern/bmesh_mesh.c b/source/blender/bmesh/intern/bmesh_mesh.c
index d5d9e4abe2c..b3d1c6b3348 100644
--- a/source/blender/bmesh/intern/bmesh_mesh.c
+++ b/source/blender/bmesh/intern/bmesh_mesh.c
@@ -30,6 +30,7 @@
 
 #include "DNA_listBase.h"
 #include "DNA_object_types.h"
+#include "DNA_scene_types.h"
 
 #include "BLI_linklist_stack.h"
 #include "BLI_listbase.h"
@@ -270,6 +271,11 @@ void BM_mesh_data_free(BMesh *bm)
 
 	BLI_freelistN(&bm->selected);
 
+	if (bm->lnor_spacearr) {
+		BKE_lnor_spacearr_free(bm->lnor_spacearr);
+		MEM_freeN(bm->lnor_spacearr);
+	}
+
 	BMO_error_clear(bm);
 }
 
@@ -552,7 +558,7 @@ static void bm_mesh_edges_sharp_tag(
 
 /* Check whether gievn loop is part of an unknown-so-far cyclic smooth fan, or not.
  * Needed because cyclic smooth fans have no obvious 'entry point', and yet we need to walk them once, and only once. */
-static bool bm_mesh_loop_check_cyclic_smooth_fan(BMLoop *l_curr)
+bool bm_mesh_loop_check_cyclic_smooth_fan(BMLoop *l_curr)
 {
 	BMLoop *lfan_pivot_next = l_curr;
 	BMEdge *e_next = l_curr->e;
@@ -589,7 +595,7 @@ static bool bm_mesh_loop_check_cyclic_smooth_fan(BMLoop *l_curr)
  * Will use first clnors_data array, and fallback to cd_loop_clnors_offset (use NULL and -1 to not use clnors). */
 static void bm_mesh_loops_calc_normals(
         BMesh *bm, const float (*vcos)[3], const float (*fnos)[3], float (*r_lnos)[3],
-        MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset)
+        MLoopNorSpaceArray *r_lnors_spacearr, short (*clnors_data)[2], const int cd_loop_clnors_offset, bool rebuild)
 {
 	BMIter fiter;
 	BMFace *f_curr;
@@ -645,6 +651,8 @@ static void bm_mesh_loops_calc_normals(
 
 		l_curr = l_first = BM_FACE_FIRST_LOOP(f_curr);
 		do {
+			if (rebuild && !BM_elem_flag_test(l_curr, BM_ELEM_LNORSPACE) && !(bm->spacearr_dirty & BM_SPACEARR_DIRTY_ALL))
+				continue;
 			/* A smooth edge, we have to check 

@@ Diff output truncated at 10240 characters. @@



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