[Bf-blender-cvs] [6e0ec8868d5] blender2.8: Eevee: Unlock volumetric shader nodes.

Clément Foucault noreply at git.blender.org
Fri Oct 27 23:28:47 CEST 2017


Commit: 6e0ec8868d5208d9b886c6023c2c63dec5f7171f
Author: Clément Foucault
Date:   Fri Oct 27 22:48:53 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB6e0ec8868d5208d9b886c6023c2c63dec5f7171f

Eevee: Unlock volumetric shader nodes.

===================================================================

M	release/scripts/startup/nodeitems_builtins.py

===================================================================

diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index a2bceef7dab..45a9db8f951 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -169,13 +169,6 @@ def object_eevee_cycles_shader_nodes_poll(context):
             eevee_cycles_shader_nodes_poll(context))
 
 
-# Until volume shader on objects are supported in eevee.
-def volume_shader_nodes_poll(context):
-    return (cycles_shader_nodes_poll(context) or
-           (eevee_shader_nodes_poll(context) and
-            world_shader_nodes_poll(context)))
-
-
 # All standard node categories currently used in nodes.
 
 shader_node_categories = [
@@ -276,8 +269,8 @@ shader_node_categories = [
         NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
         NodeItem("ShaderNodeAmbientOcclusion", poll=object_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll),
-        NodeItem("ShaderNodeVolumeAbsorption", poll=volume_shader_nodes_poll),
-        NodeItem("ShaderNodeVolumeScatter", poll=volume_shader_nodes_poll),
+        NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
+        NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
         NodeItem("ShaderNodeEeveeSpecular", poll=object_eevee_shader_nodes_poll),
         ]),
     ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[



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