[Bf-blender-cvs] [660eea8cf4c] blender2.8: BLI_rand : add BLI_halton_3D
Clément Foucault
noreply at git.blender.org
Fri Oct 27 23:28:31 CEST 2017
Commit: 660eea8cf4c21cbaf0b11e4800aa38fb83afb895
Author: Clément Foucault
Date: Tue Oct 24 02:01:10 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB660eea8cf4c21cbaf0b11e4800aa38fb83afb895
BLI_rand : add BLI_halton_3D
===================================================================
M source/blender/blenlib/BLI_rand.h
M source/blender/blenlib/intern/rand.c
===================================================================
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index 0ef971bf41f..69b23b2473f 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -106,6 +106,7 @@ int BLI_rng_thread_rand(RNG_THREAD_ARRAY *rngarr, int thread) ATTR_WARN_UNUSED
/** Return the _n_th number of the given low-discrepancy sequence. */
void BLI_halton_1D(unsigned int prime, double offset, int n, double *r);
void BLI_halton_2D(unsigned int prime[2], double offset[2], int n, double *r);
+void BLI_halton_3D(unsigned int prime[3], double offset[3], int n, double *r);
void BLI_hammersley_1D(unsigned int n, double *r);
/** Return the whole low-discrepancy sequence up to _n_. */
diff --git a/source/blender/blenlib/intern/rand.c b/source/blender/blenlib/intern/rand.c
index a501d38abb7..9ab39dda9d0 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -402,6 +402,17 @@ void BLI_halton_2D(unsigned int prime[2], double offset[2], int n, double *r)
}
}
+void BLI_halton_3D(unsigned int prime[3], double offset[3], int n, double *r)
+{
+ const double invprimes[3] = {1.0 / (double)prime[0], 1.0 / (double)prime[1], 1.0 / (double)prime[2]};
+
+ for (int s = 0; s < n; s++) {
+ for (int i = 0; i < 3; i++) {
+ r[i] = halton_ex(invprimes[i], &offset[i]);
+ }
+ }
+}
+
void BLI_halton_2D_sequence(unsigned int prime[2], double offset[2], int n, double *r)
{
const double invprimes[2] = {1.0 / (double)prime[0], 1.0 / (double)prime[1]};
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