[Bf-blender-cvs] [b90e2607a09] blender2.8: Depsgraph: Remove workaround for infinite recursion in scene update
Sergey Sharybin
noreply at git.blender.org
Wed Oct 25 15:50:43 CEST 2017
Commit: b90e2607a094907cc67dcac8bc3643cd9be6f920
Author: Sergey Sharybin
Date: Wed Oct 25 15:49:19 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBb90e2607a094907cc67dcac8bc3643cd9be6f920
Depsgraph: Remove workaround for infinite recursion in scene update
Was needed for legacy lamp/material drivers.
===================================================================
M source/blender/blenkernel/intern/scene.c
===================================================================
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 1736e824a94..1e034a27e64 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1603,11 +1603,6 @@ void BKE_scene_graph_update_tagged(EvaluationContext *eval_ctx,
prepare_mesh_for_viewport_render(bmain, scene);
/* Flush recalc flags to dependencies. */
DEG_graph_flush_update(bmain, depsgraph);
- /* Clear "LIB_TAG_DOIT" flag from all materials, to prevent infinite recursion problems later
- * when trying to find materials with drivers that need evaluating [#32017].
- */
- BKE_main_id_tag_idcode(bmain, ID_MA, LIB_TAG_DOIT, false);
- BKE_main_id_tag_idcode(bmain, ID_LA, LIB_TAG_DOIT, false);
/* Update all objects: drivers, matrices, displists, etc. flags set
* by depgraph or manual, no layer check here, gets correct flushed.
*/
@@ -1651,11 +1646,6 @@ void BKE_scene_graph_update_for_newframe(EvaluationContext *eval_ctx,
#ifdef POSE_ANIMATION_WORKAROUND
scene_armature_depsgraph_workaround(bmain);
#endif
- /* Clear "LIB_TAG_DOIT" flag from all materials, to prevent infinite recursion problems later
- * when trying to find materials with drivers that need evaluating [#32017].
- */
- BKE_main_id_tag_idcode(bmain, ID_MA, LIB_TAG_DOIT, false);
- BKE_main_id_tag_idcode(bmain, ID_LA, LIB_TAG_DOIT, false);
/* Update all objects: drivers, matrices, displists, etc. flags set
* by depgraph or manual, no layer check here, gets correct flushed.
*/
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