[Bf-blender-cvs] [1829084da1a] blender2.8: Depsgraph: Switch to explicit graph specification for tag flush
Sergey Sharybin
noreply at git.blender.org
Tue Oct 24 16:04:28 CEST 2017
Commit: 1829084da1a47e6080d4b85c2eb94fd2c0b07c27
Author: Sergey Sharybin
Date: Tue Oct 24 15:25:41 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB1829084da1a47e6080d4b85c2eb94fd2c0b07c27
Depsgraph: Switch to explicit graph specification for tag flush
===================================================================
M source/blender/blenkernel/intern/scene.c
M source/blender/depsgraph/DEG_depsgraph.h
M source/blender/depsgraph/intern/depsgraph_tag.cc
M source/blender/editors/transform/transform_conversions.c
===================================================================
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 8b53425d343..4662612cc24 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1608,7 +1608,7 @@ void BKE_scene_update_tagged(EvaluationContext *eval_ctx, Main *bmain, Scene *sc
prepare_mesh_for_viewport_render(bmain, scene);
/* flush recalc flags to dependencies */
- DEG_scene_flush_update(bmain, scene);
+ DEG_graph_flush_update(bmain, scene->depsgraph_legacy);
/* removed calls to quick_cache, see pointcache.c */
diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h
index 34e59966a71..17cf22ae1b4 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -181,7 +181,7 @@ void DEG_ids_clear_recalc(struct Main *bmain);
/* Update Flushing ------------------------------- */
/* Flush updates for IDs in a single scene. */
-void DEG_scene_flush_update(struct Main *bmain, struct Scene *scene);
+void DEG_graph_flush_update(struct Main *bmain, Depsgraph *depsgraph);
/* Check if something was changed in the database and inform
* editors about this.
diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc b/source/blender/depsgraph/intern/depsgraph_tag.cc
index cde87ba126c..8339a765956 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -431,12 +431,12 @@ void DEG_id_type_tag(Main *bmain, short id_type)
bmain->id_tag_update[BKE_idcode_to_index(id_type)] = 1;
}
-void DEG_scene_flush_update(Main *bmain, Scene *scene)
+void DEG_graph_flush_update(Main *bmain, Depsgraph *depsgraph)
{
- if (scene->depsgraph_legacy == NULL) {
+ if (depsgraph == NULL) {
return;
}
- DEG::deg_graph_flush_updates(bmain, (DEG::Depsgraph *)scene->depsgraph_legacy);
+ DEG::deg_graph_flush_updates(bmain, (DEG::Depsgraph *)depsgraph);
}
/* Update dependency graph when visible scenes/layers changes. */
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index b04767724ea..7a41272332f 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -5603,7 +5603,7 @@ static void set_trans_object_base_flags(TransInfo *t)
}
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
- DEG_scene_flush_update(G.main, t->scene);
+ DEG_graph_flush_update(G.main, t->scene->depsgraph_legacy);
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */
@@ -5683,7 +5683,7 @@ static int count_proportional_objects(TransInfo *t)
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
DEG_scene_relations_update(G.main, t->scene);
- DEG_scene_flush_update(G.main, t->scene);
+ DEG_graph_flush_update(G.main, t->scene->depsgraph_legacy);
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */
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