[Bf-blender-cvs] [351222c26f0] master: UI: 3D View, object menu

Campbell Barton noreply at git.blender.org
Thu Oct 19 07:09:36 CEST 2017


Commit: 351222c26f0ee7ce31ee1ee10f45dcebd3fe319f
Author: Campbell Barton
Date:   Thu Oct 19 16:09:21 2017 +1100
Branches: master
https://developer.blender.org/rB351222c26f0ee7ce31ee1ee10f45dcebd3fe319f

UI: 3D View, object menu

Changes from D2876 by @meta-androcto /w own edits

- Move "Relations" into own menu.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index d726a6599d2..f6d72ac2853 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -1361,6 +1361,27 @@ class VIEW3D_MT_undo_redo(Menu):
         layout.operator("ed.undo_history")
 
 
+class VIEW3D_MT_object_relations(Menu):
+    bl_label = "Relations"
+
+    def draw(self, context):
+        layout = self.layout
+
+        layout.operator("object.proxy_make", text="Make Proxy...")
+
+        layout.operator("object.make_dupli_face")
+
+        layout.separator()
+
+        layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
+        layout.menu("VIEW3D_MT_make_single_user")
+
+        layout.separator()
+
+        layout.operator("object.data_transfer")
+        layout.operator("object.datalayout_transfer")
+
+
 class VIEW3D_MT_object(Menu):
     bl_context = "objectmode"
     bl_label = "Object"
@@ -1374,57 +1395,53 @@ class VIEW3D_MT_object(Menu):
 
         layout.separator()
 
+        layout.operator("object.delete", text="Delete...").use_global = False
+
+        layout.separator()
+
         layout.menu("VIEW3D_MT_transform_object")
         layout.menu("VIEW3D_MT_mirror")
         layout.menu("VIEW3D_MT_object_clear")
         layout.menu("VIEW3D_MT_object_apply")
-        layout.menu("VIEW3D_MT_snap")
 
         layout.separator()
 
-        layout.menu("VIEW3D_MT_object_animation")
+        layout.menu("VIEW3D_MT_object_parent")
+        layout.menu("VIEW3D_MT_object_group")
+        layout.menu("VIEW3D_MT_snap")
 
         layout.separator()
 
         layout.operator("object.duplicate_move")
         layout.operator("object.duplicate_move_linked")
-        layout.operator("object.delete", text="Delete...").use_global = False
-        layout.operator("object.proxy_make", text="Make Proxy...")
-        layout.menu("VIEW3D_MT_make_links", text="Make Links...")
-        layout.operator("object.make_dupli_face")
-        layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
-        layout.menu("VIEW3D_MT_make_single_user")
+        layout.operator("object.join")
+        if is_local_view:
+            layout.operator_context = 'EXEC_REGION_WIN'
+            layout.operator("object.move_to_layer", text="Move out of Local View")
+            layout.operator_context = 'INVOKE_REGION_WIN'
+        else:
+            layout.operator("object.move_to_layer", text="Move to Layer...")
 
         layout.separator()
-
-        layout.menu("VIEW3D_MT_object_parent")
-        layout.menu("VIEW3D_MT_object_track")
-        layout.menu("VIEW3D_MT_object_group")
+        layout.menu("VIEW3D_MT_make_links", text="Make Links...")
+        layout.menu("VIEW3D_MT_object_relations")
         layout.menu("VIEW3D_MT_object_constraints")
+        layout.menu("VIEW3D_MT_object_track")
 
         layout.separator()
 
-        layout.menu("VIEW3D_MT_object_quick_effects")
+        layout.menu("VIEW3D_MT_object_animation")
 
         layout.separator()
 
-        layout.menu("VIEW3D_MT_object_game")
+        layout.menu("VIEW3D_MT_object_quick_effects")
 
         layout.separator()
 
-        layout.operator("object.join")
-        layout.operator("object.data_transfer")
-        layout.operator("object.datalayout_transfer")
+        layout.menu("VIEW3D_MT_object_game")
 
         layout.separator()
 
-        if is_local_view:
-            layout.operator_context = 'EXEC_REGION_WIN'
-            layout.operator("object.move_to_layer", text="Move out of Local View")
-            layout.operator_context = 'INVOKE_REGION_WIN'
-        else:
-            layout.operator("object.move_to_layer", text="Move to Layer...")
-
         layout.menu("VIEW3D_MT_object_showhide")
 
         layout.operator_menu_enum("object.convert", "target")
@@ -4047,6 +4064,7 @@ classes = (
     INFO_MT_camera_add,
     INFO_MT_add,
     VIEW3D_MT_undo_redo,
+    VIEW3D_MT_object_relations,
     VIEW3D_MT_object,
     VIEW3D_MT_object_animation,
     VIEW3D_MT_object_clear,



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