[Bf-blender-cvs] [351222c26f0] master: UI: 3D View, object menu
Campbell Barton
noreply at git.blender.org
Thu Oct 19 07:09:36 CEST 2017
Commit: 351222c26f0ee7ce31ee1ee10f45dcebd3fe319f
Author: Campbell Barton
Date: Thu Oct 19 16:09:21 2017 +1100
Branches: master
https://developer.blender.org/rB351222c26f0ee7ce31ee1ee10f45dcebd3fe319f
UI: 3D View, object menu
Changes from D2876 by @meta-androcto /w own edits
- Move "Relations" into own menu.
===================================================================
M release/scripts/startup/bl_ui/space_view3d.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index d726a6599d2..f6d72ac2853 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -1361,6 +1361,27 @@ class VIEW3D_MT_undo_redo(Menu):
layout.operator("ed.undo_history")
+class VIEW3D_MT_object_relations(Menu):
+ bl_label = "Relations"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator("object.proxy_make", text="Make Proxy...")
+
+ layout.operator("object.make_dupli_face")
+
+ layout.separator()
+
+ layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
+ layout.menu("VIEW3D_MT_make_single_user")
+
+ layout.separator()
+
+ layout.operator("object.data_transfer")
+ layout.operator("object.datalayout_transfer")
+
+
class VIEW3D_MT_object(Menu):
bl_context = "objectmode"
bl_label = "Object"
@@ -1374,57 +1395,53 @@ class VIEW3D_MT_object(Menu):
layout.separator()
+ layout.operator("object.delete", text="Delete...").use_global = False
+
+ layout.separator()
+
layout.menu("VIEW3D_MT_transform_object")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_object_clear")
layout.menu("VIEW3D_MT_object_apply")
- layout.menu("VIEW3D_MT_snap")
layout.separator()
- layout.menu("VIEW3D_MT_object_animation")
+ layout.menu("VIEW3D_MT_object_parent")
+ layout.menu("VIEW3D_MT_object_group")
+ layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("object.duplicate_move")
layout.operator("object.duplicate_move_linked")
- layout.operator("object.delete", text="Delete...").use_global = False
- layout.operator("object.proxy_make", text="Make Proxy...")
- layout.menu("VIEW3D_MT_make_links", text="Make Links...")
- layout.operator("object.make_dupli_face")
- layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
- layout.menu("VIEW3D_MT_make_single_user")
+ layout.operator("object.join")
+ if is_local_view:
+ layout.operator_context = 'EXEC_REGION_WIN'
+ layout.operator("object.move_to_layer", text="Move out of Local View")
+ layout.operator_context = 'INVOKE_REGION_WIN'
+ else:
+ layout.operator("object.move_to_layer", text="Move to Layer...")
layout.separator()
-
- layout.menu("VIEW3D_MT_object_parent")
- layout.menu("VIEW3D_MT_object_track")
- layout.menu("VIEW3D_MT_object_group")
+ layout.menu("VIEW3D_MT_make_links", text="Make Links...")
+ layout.menu("VIEW3D_MT_object_relations")
layout.menu("VIEW3D_MT_object_constraints")
+ layout.menu("VIEW3D_MT_object_track")
layout.separator()
- layout.menu("VIEW3D_MT_object_quick_effects")
+ layout.menu("VIEW3D_MT_object_animation")
layout.separator()
- layout.menu("VIEW3D_MT_object_game")
+ layout.menu("VIEW3D_MT_object_quick_effects")
layout.separator()
- layout.operator("object.join")
- layout.operator("object.data_transfer")
- layout.operator("object.datalayout_transfer")
+ layout.menu("VIEW3D_MT_object_game")
layout.separator()
- if is_local_view:
- layout.operator_context = 'EXEC_REGION_WIN'
- layout.operator("object.move_to_layer", text="Move out of Local View")
- layout.operator_context = 'INVOKE_REGION_WIN'
- else:
- layout.operator("object.move_to_layer", text="Move to Layer...")
-
layout.menu("VIEW3D_MT_object_showhide")
layout.operator_menu_enum("object.convert", "target")
@@ -4047,6 +4064,7 @@ classes = (
INFO_MT_camera_add,
INFO_MT_add,
VIEW3D_MT_undo_redo,
+ VIEW3D_MT_object_relations,
VIEW3D_MT_object,
VIEW3D_MT_object_animation,
VIEW3D_MT_object_clear,
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