[Bf-blender-cvs] [a6fdec305a6] master: UI: 3D View "View" menu reorganization

Campbell Barton noreply at git.blender.org
Thu Oct 19 05:05:25 CEST 2017


Commit: a6fdec305a6b16d0f945e753438c77b11d1da937
Author: Campbell Barton
Date:   Thu Oct 19 12:35:58 2017 +1100
Branches: master
https://developer.blender.org/rBa6fdec305a6b16d0f945e753438c77b11d1da937

UI: 3D View "View" menu reorganization

Changes from D2876 by @meta-androcto /w own edits

- Move view axis & camera selection into "Viewpoint" menu.
- Move render border and clipping into border menu.
- Move Camera operators into own menu.
- View Selected was located in two menus,
  Only expose the "use_all_regions" version when quad-view is used.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 694a5fbd8c0..36b4dd81198 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -435,39 +435,34 @@ class VIEW3D_MT_view(Menu):
 
     def draw(self, context):
         layout = self.layout
+        view = context.space_data
 
         layout.operator("view3d.properties", icon='MENU_PANEL')
         layout.operator("view3d.toolshelf", icon='MENU_PANEL')
 
         layout.separator()
 
-        layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
-        layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
-        layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
-        layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
-        layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
-        layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
-        layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
+        layout.operator("view3d.view_selected").use_all_regions = False
+        if view.region_quadviews:
+            layout.operator("view3d.view_selected", text="View Selected (Quad View)").use_all_regions = True
 
-        layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
+        layout.operator("view3d.view_all").center = False
+        layout.operator("view3d.localview", text="View Global/Local")
+        layout.operator("view3d.view_persportho")
 
         layout.separator()
 
-        layout.operator("view3d.view_persportho")
+        layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
 
         layout.separator()
-
+        layout.menu("VIEW3D_MT_view_viewpoint")
         layout.menu("VIEW3D_MT_view_navigation")
         layout.menu("VIEW3D_MT_view_align")
 
         layout.separator()
 
         layout.operator_context = 'INVOKE_REGION_WIN'
-
-        layout.operator("view3d.clip_border", text="Clipping Border...")
-        layout.operator("view3d.zoom_border", text="Zoom Border...")
-        layout.operator("view3d.render_border", text="Render Border...").camera_only = False
-        layout.operator("view3d.clear_render_border")
+        layout.menu("VIEW3D_MT_view_borders", text="View Borders")
 
         layout.separator()
 
@@ -475,12 +470,6 @@ class VIEW3D_MT_view(Menu):
 
         layout.separator()
 
-        layout.operator("view3d.localview", text="View Global/Local")
-        layout.operator("view3d.view_selected").use_all_regions = False
-        layout.operator("view3d.view_all").center = False
-
-        layout.separator()
-
         layout.operator("screen.animation_play", text="Playback Animation")
 
         layout.separator()
@@ -491,6 +480,40 @@ class VIEW3D_MT_view(Menu):
         layout.operator("screen.screen_full_area", text="Toggle Fullscreen Area").use_hide_panels = True
 
 
+class VIEW3D_MT_view_cameras(Menu):
+    bl_label = "Cameras"
+
+    def draw(self, context):
+        layout = self.layout
+
+        layout.operator("view3d.object_as_camera")
+        layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
+
+
+class VIEW3D_MT_view_viewpoint(Menu):
+    bl_label = "Viewpoint"
+
+    def draw(self, context):
+        layout = self.layout
+
+        layout.operator("view3d.viewnumpad", text="Camera").type = 'CAMERA'
+
+        layout.separator()
+
+        layout.operator("view3d.viewnumpad", text="Top").type = 'TOP'
+        layout.operator("view3d.viewnumpad", text="Bottom").type = 'BOTTOM'
+
+        layout.separator()
+
+        layout.operator("view3d.viewnumpad", text="Front").type = 'FRONT'
+        layout.operator("view3d.viewnumpad", text="Back").type = 'BACK'
+
+        layout.separator()
+
+        layout.operator("view3d.viewnumpad", text="Right").type = 'RIGHT'
+        layout.operator("view3d.viewnumpad", text="Left").type = 'LEFT'
+
+
 class VIEW3D_MT_view_navigation(Menu):
     bl_label = "Navigation"
 
@@ -516,6 +539,7 @@ class VIEW3D_MT_view_navigation(Menu):
 
         layout.operator("view3d.zoom", text="Zoom In").delta = 1
         layout.operator("view3d.zoom", text="Zoom Out").delta = -1
+        layout.operator("view3d.zoom_border", text="Zoom Border...")
         layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
 
         layout.separator()
@@ -537,7 +561,6 @@ class VIEW3D_MT_view_align(Menu):
         layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
         layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
         layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
-        layout.operator("view3d.view_selected")
         layout.operator("view3d.view_center_cursor")
 
         layout.separator()
@@ -577,14 +600,17 @@ class VIEW3D_MT_view_align_selected(Menu):
         props.type = 'LEFT'
 
 
-class VIEW3D_MT_view_cameras(Menu):
-    bl_label = "Cameras"
+class VIEW3D_MT_view_borders(Menu):
+    bl_label = "View Borders"
 
     def draw(self, context):
         layout = self.layout
+        layout.operator("view3d.clip_border", text="Clipping Border...")
+        layout.operator("view3d.render_border", text="Render Border...").camera_only = False
 
-        layout.operator("view3d.object_as_camera")
-        layout.operator("view3d.viewnumpad", text="Active Camera").type = 'CAMERA'
+        layout.separator()
+
+        layout.operator("view3d.clear_render_border")
 
 
 # ********** Select menus, suffix from context.mode **********
@@ -3850,10 +3876,12 @@ classes = (
     VIEW3D_MT_uv_map,
     VIEW3D_MT_edit_proportional,
     VIEW3D_MT_view,
+    VIEW3D_MT_view_cameras,
     VIEW3D_MT_view_navigation,
     VIEW3D_MT_view_align,
     VIEW3D_MT_view_align_selected,
-    VIEW3D_MT_view_cameras,
+    VIEW3D_MT_view_viewpoint,
+    VIEW3D_MT_view_borders,
     VIEW3D_MT_select_object,
     VIEW3D_MT_select_object_more_less,
     VIEW3D_MT_select_pose,



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