[Bf-blender-cvs] [8ef757df3d2] master: Vertex Paint: use brush front-face setting
Campbell Barton
noreply at git.blender.org
Fri Oct 6 09:58:22 CEST 2017
Commit: 8ef757df3d2ab5867f2361908e524a7de0f4489e
Author: Campbell Barton
Date: Fri Oct 6 18:57:37 2017 +1100
Branches: master
https://developer.blender.org/rB8ef757df3d2ab5867f2361908e524a7de0f4489e
Vertex Paint: use brush front-face setting
Follow sculpt mode more closely by using the brush front-face option.
===================================================================
M release/scripts/startup/bl_ui/space_view3d_toolbar.py
M source/blender/editors/sculpt_paint/paint_vertex.c
M source/blender/makesdna/DNA_scene_types.h
M source/blender/makesrna/intern/rna_sculpt_paint.c
===================================================================
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index d795e09e435..62e88e47e20 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1080,10 +1080,8 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
# use_frontface
col.separator()
- row = col.row()
- row.prop(brush, "use_frontface", text="Front Faces Only")
-
- col.row().prop(brush, "use_projected", expand=True)
+ col.prop(brush, "use_frontface", text="Front Faces Only")
+ col.prop(brush, "use_projected")
# direction
col.separator()
@@ -1133,13 +1131,15 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
+ col.separator()
col.prop(brush, "vertex_tool", text="Blend")
if brush.vertex_tool != 'SMEAR':
col.prop(brush, "use_accumulate")
col.separator()
- col.row().prop(brush, "use_projected")
+ col.prop(brush, "use_frontface", text="Front Faces Only")
+ col.prop(brush, "use_projected")
col = layout.column()
col.prop(toolsettings, "use_auto_normalize", text="Auto Normalize")
@@ -1166,17 +1166,16 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
self.prop_unified_strength(row, context, brush, "strength", text="Strength")
self.prop_unified_strength(row, context, brush, "use_pressure_strength")
- # XXX - TODO
- # row = col.row(align=True)
- # row.prop(brush, "jitter", slider=True)
- # row.prop(brush, "use_pressure_jitter", toggle=True, text="")
col.separator()
col.prop(brush, "vertex_tool", text="Blend")
-
- col.prop(brush, "use_accumulate")
col.prop(brush, "use_alpha")
- col.row().prop("use_projected")
+ if brush.vertex_tool != 'SMEAR':
+ col.prop(brush, "use_accumulate")
+ col.separator()
+
+ col.prop(brush, "use_frontface", text="Front Faces Only")
+ col.prop(brush, "use_projected")
col.separator()
col.template_ID(settings, "palette", new="palette.new")
@@ -1769,8 +1768,7 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
col = layout.column()
col.label("Falloff:")
- row = col.row()
- row.prop(wpaint, "use_backface_culling")
+
row = col.row()
row.prop(wpaint, "use_normal_falloff")
sub = row.row()
@@ -1811,8 +1809,6 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
col = layout.column()
col.label("Falloff:")
row = col.row()
- row.prop(vpaint, "use_backface_culling")
- row = col.row()
row.prop(vpaint, "use_normal_falloff")
sub = row.row()
sub.active = (vpaint.use_normal_falloff)
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 7c54277639a..1487b75a4d6 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -143,7 +143,7 @@ static float view_angle_limits_apply_falloff(
static bool vwpaint_use_normal(const VPaint *vp)
{
- return ((vp->flag & VP_FLAG_PROJECT_BACKFACE) == 0) ||
+ return ((vp->paint.brush->flag & BRUSH_FRONTFACE) != 0) ||
((vp->flag & VP_FLAG_PROJECT_FLAT) == 0);
}
@@ -1556,7 +1556,7 @@ static void do_wpaint_brush_blur_task_cb_ex(
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
- if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
view_angle_limits_apply_falloff(&data->wpd->normal_angle_precalc, angle_cos, &brush_strength)))
@@ -1632,7 +1632,7 @@ static void do_wpaint_brush_smear_task_cb_ex(
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
- if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
view_angle_limits_apply_falloff(&data->wpd->normal_angle_precalc, angle_cos, &brush_strength)))
@@ -1733,7 +1733,7 @@ static void do_wpaint_brush_draw_task_cb_ex(
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
- if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
view_angle_limits_apply_falloff(&data->wpd->normal_angle_precalc, angle_cos, &brush_strength)))
@@ -2530,7 +2530,7 @@ static void do_vpaint_brush_draw_task_cb_ex(
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
- if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
view_angle_limits_apply_falloff(&data->vpd->normal_angle_precalc, angle_cos, &brush_strength)))
@@ -2616,7 +2616,7 @@ static void do_vpaint_brush_blur_task_cb_ex(
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
- if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
view_angle_limits_apply_falloff(&data->vpd->normal_angle_precalc, angle_cos, &brush_strength)))
@@ -2731,7 +2731,7 @@ static void do_vpaint_brush_smear_task_cb_ex(
float brush_strength = cache->bstrength;
const float angle_cos = (use_normal && vd.no) ?
dot_vf3vs3(ss->cache->sculpt_normal_symm, vd.no) : 1.0f;
- if (((data->vp->flag & VP_FLAG_PROJECT_BACKFACE) ||
+ if (((brush->flag & BRUSH_FRONTFACE) == 0 ||
(angle_cos > 0.0f)) &&
((data->vp->flag & VP_FLAG_PROJECT_FLAT) ||
view_angle_limits_apply_falloff(&data->vpd->normal_angle_precalc, angle_cos, &brush_strength)))
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index 830c584529c..acd712843de 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -1125,7 +1125,6 @@ typedef struct VPaint {
/* VPaint.flag */
enum {
- VP_FLAG_PROJECT_BACKFACE = (1 << 0),
/* TODO */
// VP_FLAG_PROJECT_XRAY = (1 << 1),
VP_FLAG_PROJECT_FLAT = (1 << 3),
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index 6bd4aefed7a..b12fece82d1 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -671,11 +671,6 @@ static void rna_def_vertex_paint(BlenderRNA *brna)
RNA_def_struct_path_func(srna, "rna_VertexPaint_path");
RNA_def_struct_ui_text(srna, "Vertex Paint", "Properties of vertex and weight paint mode");
- prop = RNA_def_property(srna, "use_backface_culling", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", VP_FLAG_PROJECT_BACKFACE);
- RNA_def_property_ui_text(prop, "Cull", "Ignore vertices pointing away from the view (faster)");
- RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
-
prop = RNA_def_property(srna, "use_normal_falloff", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", VP_FLAG_PROJECT_FLAT);
RNA_def_property_ui_text(prop, "Normals", "Paint most on faces pointing towards the view");
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