[Bf-blender-cvs] [0b5bdc42658] blender2.8: Gawain: Make builtin uniform lookup to be O(1)
Sergey Sharybin
noreply at git.blender.org
Thu Oct 5 14:17:11 CEST 2017
Commit: 0b5bdc426588e1fed41c4d71ec06bdf9f2180b69
Author: Sergey Sharybin
Date: Thu Oct 5 16:19:14 2017 +0500
Branches: blender2.8
https://developer.blender.org/rB0b5bdc426588e1fed41c4d71ec06bdf9f2180b69
Gawain: Make builtin uniform lookup to be O(1)
===================================================================
M intern/gawain/gawain/gwn_shader_interface.h
M intern/gawain/src/gwn_shader_interface.c
===================================================================
diff --git a/intern/gawain/gawain/gwn_shader_interface.h b/intern/gawain/gawain/gwn_shader_interface.h
index a1d4d82e080..4c3d44cadbd 100644
--- a/intern/gawain/gawain/gwn_shader_interface.h
+++ b/intern/gawain/gawain/gwn_shader_interface.h
@@ -14,7 +14,7 @@
#include "gwn_common.h"
typedef enum {
- GWN_UNIFORM_NONE, // uninitialized/unknown
+ GWN_UNIFORM_NONE = 0, // uninitialized/unknown
GWN_UNIFORM_MODELVIEW, // mat4 ModelViewMatrix
GWN_UNIFORM_PROJECTION, // mat4 ProjectionMatrix
@@ -27,7 +27,9 @@ typedef enum {
GWN_UNIFORM_COLOR, // vec4 color
- GWN_UNIFORM_CUSTOM // custom uniform, not one of the above built-ins
+ GWN_UNIFORM_CUSTOM, // custom uniform, not one of the above built-ins
+
+ GWN_NUM_UNIFORMS, // Special value, denotes number of builtin uniforms.
} Gwn_UniformBuiltin;
typedef struct Gwn_ShaderInput {
@@ -51,6 +53,7 @@ typedef struct Gwn_ShaderInterface {
uint16_t attrib_ct;
Gwn_ShaderInput_Entry* uniform_buckets[GWN_NUM_SHADERINTERFACE_BUCKETS];
Gwn_ShaderInput_Entry* attrib_buckets[GWN_NUM_SHADERINTERFACE_BUCKETS];
+ Gwn_ShaderInput* builtin_uniforms[GWN_NUM_UNIFORMS];
Gwn_ShaderInput inputs[0]; // dynamic size, uniforms followed by attribs
} Gwn_ShaderInterface;
diff --git a/intern/gawain/src/gwn_shader_interface.c b/intern/gawain/src/gwn_shader_interface.c
index 076d0b71e15..5305dae9a9a 100644
--- a/intern/gawain/src/gwn_shader_interface.c
+++ b/intern/gawain/src/gwn_shader_interface.c
@@ -38,7 +38,8 @@ static const char* BuiltinUniform_name(Gwn_UniformBuiltin u)
[GWN_UNIFORM_COLOR] = "color",
- [GWN_UNIFORM_CUSTOM] = NULL
+ [GWN_UNIFORM_CUSTOM] = NULL,
+ [GWN_NUM_UNIFORMS] = NULL,
};
return names[u];
@@ -309,10 +310,16 @@ Gwn_ShaderInterface* GWN_shaderinterface_create(GLint program)
}
}
+ memset(shaderface->builtin_uniforms, 0, sizeof(shaderface->builtin_uniforms));
for (uint32_t i = 0; i < shaderface->uniform_ct; ++i)
{
Gwn_ShaderInput* input = &shaderface->inputs[i];
shader_input_to_bucket(input, shaderface->uniform_buckets);
+ if (input->builtin_type != GWN_UNIFORM_NONE &&
+ input->builtin_type != GWN_UNIFORM_CUSTOM)
+ {
+ shaderface->builtin_uniforms[input->builtin_type] = input;
+ }
}
for (uint32_t i = 0; i < shaderface->attrib_ct; ++i)
{
@@ -343,17 +350,10 @@ const Gwn_ShaderInput* GWN_shaderinterface_uniform_builtin(const Gwn_ShaderInter
#if TRUST_NO_ONE
assert(builtin != GWN_UNIFORM_NONE);
assert(builtin != GWN_UNIFORM_CUSTOM);
+ assert(builtin != GWN_NUM_UNIFORMS);
#endif
- // look up by enum, not name
- for (uint32_t i = 0; i < shaderface->uniform_ct; ++i)
- {
- const Gwn_ShaderInput* uniform = shaderface->inputs + i;
-
- if (uniform->builtin_type == builtin)
- return uniform;
- }
- return NULL; // not found
+ return shaderface->builtin_uniforms[builtin];
}
const Gwn_ShaderInput* GWN_shaderinterface_attr(const Gwn_ShaderInterface* shaderface, const char* name)
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