[Bf-blender-cvs] [d3f0fa12771] master: Docs: remove outdated PyAPI guide

Campbell Barton noreply at git.blender.org
Wed Oct 4 06:43:17 CEST 2017


Commit: d3f0fa12771600926c74c008869bfb3de5741c42
Author: Campbell Barton
Date:   Wed Oct 4 15:56:27 2017 +1100
Branches: master
https://developer.blender.org/rBd3f0fa12771600926c74c008869bfb3de5741c42

Docs: remove outdated PyAPI guide

===================================================================

D	doc/guides/python-dev-guide.txt

===================================================================

diff --git a/doc/guides/python-dev-guide.txt b/doc/guides/python-dev-guide.txt
deleted file mode 100644
index 75c9ccb57e5..00000000000
--- a/doc/guides/python-dev-guide.txt
+++ /dev/null
@@ -1,170 +0,0 @@
-Simple Blender Python Developer's Guide
----------------------------------------
-
-This is an outline for a future guide yet to be written.  It is meant for
-programmers wanting to understand and maybe help with the embedding of Python
-inside Blender.
-
-I - Introduction
-
-We could praise Python here for its many qualities, but it's probably better
-to just give some links:
-
-The main site is at www.python.org , with documentation at www.python.org/doc/
-
-Also worth of mention: it's an interpreted language and is available for
-many different systems.  The download includes the interpreter, many modules
-(think libs), good documentation and some programs / examples.  If you use
-linux, there's a high chance you already have Python installed, just try
-"man python".
-
-The reason for embedding a language environment inside Blender is to give
-users the ability to access the program's internal data and functionality.
-This can be used to import / export (from / to other 2d / 3d formats) or
-change the data (to create new objects procedurally, among many other 
-interesting possibilities).  Script writers (Blender Python programmers) can 
-also expand Blender in new ways, adding new features on-the-fly, without having
-to recompile it.  It is usually much easier and faster to write scripts in 
-Python than to code the equivalent in C.
-
-II - Reference material:
-
-There are two important texts for us in the documentation that comes
-with Python ( docs also available online at www.python.org ):
-
-- Extending and Embedding (tutorial for C/C++ programmers)
-
-and specially
-
-- Python/C API.
-
-You can read the first one to get a feel for how things are done
-(reference counting is probably the most important part), but the second
-doc is a must.  Specially useful as a fast reference is its Index, at letter
-P, where all commands are.
-
-Specially useful commands are Py_BuildValue and the family of parsing
-functions, PyArg_Parse* (PyArg_Parse(), PyArg_ParseTuple(),
-PyArg_ParseTupleAndKeywords()). Py_BuildValue is usually the best way to make
-Python Objects (the 'variables' that the Python Interpreter understands)
-out of C ones.  The PyArg_Parse* functions do the opposite, they parse
-Python Objects to C variables.
-
-So, understand PyArg_Parse* functions, Py_BuildValue and reference
-counting.  The first doc has a good discussion about them.
-
-- C knowledge is also necessary, of course, use your favorite resource.
-
-- The Blender 2.25 API documentation ( www.blender.org ) is, along with
-the source, our basic API ref.
-
-III - Directories
-
-The previous Blender Python API's are spread in blender/intern/python
-and the C part of the current one, bpython, is at
-blender/source/blender/bpython/, specially in intern/.  The current
-solution is a Python wrapper on top of this bpython one, at
-blender/intern/python/modules/Blender/
-
-Note: since it's in Python, they needed the freeze Python utility, a
-process/program that creates stand-alone executables out of Python
-source files -- that is, it packs together an interpreter, the needed
-modules and the source of a Python program so that users of this program
-don't need to have the Python interpreter already installed in their
-machines to run the program -- Blender, in this case.
-
-The new implementation is pure C, so we won't need to "freeze" it.
-
-Another important dir for starters is blender/source/blender/makesdna,
-where the headers with Blender structs lie.
-
-IV - Experimental Python
-
-The new implementation, currently referred to as experimental python -
-exppython - was started by Michel Selten.  He chose to solve the mess in
-Blender Python by starting over from scratch, in C, but keeping API
-compatibility with the current 2.25 API used by Blender.
-
-It is in blender/source/blender/python , more specifically inside
-api2_2x/
-
-To make it clear, exppython is the new implementation being worked on.  It 
-will possibly become the de-facto implementation in Blender 2.28, the next 
-Blender version.  Currently, Blender still comes with the same implementation 
-found in the 2.25 version of the program.  So we call that the 2.25 
-implementation, or bpython.
-
-BPython had plenty of "macro magic", lot's of complicate #define's, etc.,
-since a lot of the embedding work is quite repetitive.  But that makes it
-much harder for newbies to jump in and learn, so the new files in exppython
-avoid that.
-
-This means: Blender, Object, Camera, Lamp, Image, Text, Window modules
-(the files have the same names, ending obviously with .c and .h)
-
-To speed things up, some independent parts of bpython are being
-integrated directly into exppython.  That already happened with Draw and
-BGL, both taken from opy_draw.c in the bpython/intern dir.  The same is
-happening with NMesh (Mesh is written in Python and imports NMesh to
-extend / change its functionality).
-
-For a good example of dexterity with macros (cheers to the NaN
-programmer(s)!), look at BGL.[ch], the OpenGL API wrapper.  The defines
-are in the header.
-
-Besides keeping compatibility with the 2.25 API, there are already some
-additions to exppython:
-
-- some modules have access to more variables than 2.25 had;
-- there are more method functions and the access is safer;
-- the file selector (or file browser, if you prefer) is back:
-    It's now in the Window module, along with an image selector, too.
-- there are totally new modules, unavailable in 2.25:
-    Fellow new developers joining our team are contributing new modules
-    that have been requested by the community for a long time.
-
-
-V - Coding
-
-The Camera module is a good reference, since it is like most others, in
-terms of programming, but is smaller and simple.  It's in Camera.c and
-Camera.h .  To have it working, it was also necessary to include a line to
-the end of Blender.c (registering it as a Blender submodule) and another to 
-modules.h (declaring its init and CreateObject method)
-
-Currently, one of our conventions is to prepend M_ to module functions,
-doc strings, etc. and C_ to the new types we had to create for Python,
-like C_Camera, C_Lamp, etc.
-
-If you look at Camera.[ch], you'll find code for creating the Camera
-module and the Camera "type", with all its methods and access policies. 
-It's really a new type defined in Python, like PyInt or PyFloat,
-PyString, etc.  In practice, it's a "thin" (because it doesn't make
-copies of the variables) wrapper for the Blender Camera Data Object.
-
-A note about Blender: objects in Blender share a common base, the
-Object, whose attributes are things like the matrix, the location, the
-rotation, the size, etc.  A Camera is actually an Object of type Camera
-(which means that its "data" field points to a Camera Data obj) and a
-Camera Data object, which is the specific camera part of the object
-(attributes like lens, clip start, etc.).  Same for other objects, like
-Lamp, Mesh, etc.
-
-That's why C_Camera is a wrapper for the Blender Camera **Data**
-object.  The full wrapper is Object("Camera") linked with
-Camera("camera_name").
-
-How to write a new module for a simple object?  Use Camera.[ch] as 
-templates, check the specifics of your object in the makesdna dir 
-(for example, the camera one is DNA_camera_types.h) and make the 
-necessary changes.
-
-If you want to help exppython and in the process possibly learn more about 
-embedding, the Python/C API and Blender internals, there's this mailing list:
-
-Bf-python mailing list
-Bf-python at blender.org
-http://www.blender.org/mailman/listinfo/bf-python
-
-There you can ask what hasn't been done yet, get help, make suggestions for 
-new features we should consider, send bug reports, etc.



More information about the Bf-blender-cvs mailing list