[Bf-blender-cvs] [855d2955c49] blender-v2.79-release: Docs: update API changelog to 2.79

Campbell Barton noreply at git.blender.org
Tue Oct 3 19:58:52 CEST 2017


Commit: 855d2955c49cb3f9e34e10f10533bd453e58a319
Author: Campbell Barton
Date:   Fri Sep 15 22:05:31 2017 +1000
Branches: blender-v2.79-release
https://developer.blender.org/rB855d2955c49cb3f9e34e10f10533bd453e58a319

Docs: update API changelog to 2.79

===================================================================

M	doc/python_api/rst/change_log.rst

===================================================================

diff --git a/doc/python_api/rst/change_log.rst b/doc/python_api/rst/change_log.rst
index 5a3bf2a6d8d..f650e474e71 100644
--- a/doc/python_api/rst/change_log.rst
+++ b/doc/python_api/rst/change_log.rst
@@ -5648,3 +5648,5652 @@ Added
 
 * :class:`bpy.types.SceneRenderLayer.freestyle_settings`
 * :class:`bpy.types.SceneRenderLayer.use_freestyle`
+
+2.67 to 2.68
+============
+
+bpy.types.BlendDataTexts
+------------------------
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.BlendDataTexts.load` (filepath, internal), *was (filepath)*
+
+bpy.types.DopeSheet
+-------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.DopeSheet.show_modifiers`
+
+bpy.types.Armature
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Armature.is_editmode`
+
+bpy.types.Curve
+---------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Curve.is_editmode`
+
+bpy.types.Lattice
+-----------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Lattice.is_editmode`
+
+bpy.types.Mesh
+--------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Mesh.calc_smooth_groups`
+* :class:`bpy.types.Mesh.is_editmode`
+
+bpy.types.MetaBall
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MetaBall.is_editmode`
+
+bpy.types.ParticleSettings
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ParticleSettings.use_modifier_stack`
+
+bpy.types.WindowManager
+-----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.WindowManager.popup_menu`
+* :class:`bpy.types.WindowManager.pupmenu_begin__internal`
+* :class:`bpy.types.WindowManager.pupmenu_end__internal`
+
+bpy.types.World
+---------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.World.cycles_visibility`
+
+bpy.types.MaskSpline
+--------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MaskSpline.points`
+
+bpy.types.MaskSplines
+---------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MaskSplines.new`
+* :class:`bpy.types.MaskSplines.remove`
+
+Removed
+^^^^^^^
+
+* **add**
+
+bpy.types.MeshPolygon
+---------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MeshPolygon.center`
+
+bpy.types.DecimateModifier
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.DecimateModifier.delimit`
+
+bpy.types.MovieTrackingSettings
+-------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MovieTrackingSettings.use_keyframe_selection`
+
+bpy.types.Node
+--------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Node.dimensions`
+
+bpy.types.NodeSocket
+--------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.NodeSocket.hide_value`
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.NodeSocket.draw` (context, layout, node, text), *was (context, layout, node)*
+
+bpy.types.NodeSocketStandard
+----------------------------
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.NodeSocketStandard.draw` (context, layout, node, text), *was (context, layout, node)*
+
+bpy.types.NodeSocketInterfaceStandard
+-------------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.NodeSocketInterfaceStandard.type`
+
+bpy.types.NodeTreeInputs
+------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.NodeTreeInputs.move`
+
+bpy.types.NodeTreeOutputs
+-------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.NodeTreeOutputs.move`
+
+bpy.types.CyclesMaterialSettings
+--------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.CyclesMaterialSettings.use_transparent_shadow`
+
+bpy.types.CyclesRenderSettings
+------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.CyclesRenderSettings.sampling_pattern`
+
+bpy.types.RenderEngine
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.RenderEngine.bl_use_exclude_layers`
+* :class:`bpy.types.RenderEngine.bl_use_save_buffers`
+
+bpy.types.SmokeDomainSettings
+-----------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SmokeDomainSettings.highres_sampling`
+
+Removed
+^^^^^^^
+
+* **use_smooth_emitter**
+
+bpy.types.SmokeFlowSettings
+---------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SmokeFlowSettings.particle_size`
+* :class:`bpy.types.SmokeFlowSettings.subframes`
+* :class:`bpy.types.SmokeFlowSettings.use_particle_size`
+
+bpy.types.SpaceProperties
+-------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SpaceProperties.use_limited_texture_context`
+
+bpy.types.SpaceView3D
+---------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SpaceView3D.transform_manipulators`
+
+Removed
+^^^^^^^
+
+* **use_manipulator_rotate**
+* **use_manipulator_scale**
+* **use_manipulator_translate**
+
+bpy.types.ThemeFontStyle
+------------------------
+
+Renamed
+^^^^^^^
+
+* **shadowalpha** -> :class:`bpy.types.ThemeFontStyle.shadow_alpha`
+* **shadowcolor** -> :class:`bpy.types.ThemeFontStyle.shadow_value`
+
+bpy.types.ThemeView3D
+---------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ThemeView3D.wire_edit`
+
+bpy.types.ToolSettings
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ToolSettings.vertex_group_subset`
+
+bpy.types.UserPreferences
+-------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.UserPreferences.autoexec_paths`
+
+2.68 to 2.69
+============
+
+bpy.types.ActionActuator
+------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ActionActuator.blend_mode`
+
+bpy.types.ColorManagedViewSettings
+----------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ColorManagedViewSettings.look`
+
+bpy.types.ShrinkwrapConstraint
+------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ShrinkwrapConstraint.project_axis`
+* :class:`bpy.types.ShrinkwrapConstraint.project_axis_space`
+* :class:`bpy.types.ShrinkwrapConstraint.project_limit`
+
+Removed
+^^^^^^^
+
+* **use_x**
+* **use_y**
+* **use_z**
+
+bpy.types.CurveMapping
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.CurveMapping.initialize`
+
+bpy.types.DynamicPaintSurface
+-----------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.DynamicPaintSurface.wave_smoothness`
+
+bpy.types.Mesh
+--------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Mesh.calc_normals_split`
+* :class:`bpy.types.Mesh.free_normals_split`
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.Mesh.calc_smooth_groups` (use_bitflags), *was ()*
+
+bpy.types.Scene
+---------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Scene.frame_current_final`
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.Scene.collada_export` (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, open_sim, export_transformation_type), *was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv [...]
+
+bpy.types.Text
+--------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Text.current_line_index`
+
+bpy.types.IDMaterials
+---------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.IDMaterials.clear`
+
+bpy.types.KeyMaps
+-----------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.KeyMaps.remove`
+
+bpy.types.MaskParent
+--------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MaskParent.type`
+
+bpy.types.MeshLoop
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MeshLoop.normal`
+
+bpy.types.SimpleDeformModifier
+------------------------------
+
+Removed
+^^^^^^^
+
+* **use_relative**
+
+bpy.types.MovieTracking
+-----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MovieTracking.plane_tracks`
+
+bpy.types.MovieTrackingObject
+-----------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MovieTrackingObject.plane_tracks`
+
+bpy.types.ShaderNodeMapping
+---------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ShaderNodeMapping.vector_type`
+
+bpy.types.ShaderNodeSubsurfaceScattering
+----------------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ShaderNodeSubsurfaceScattering.falloff`
+
+bpy.types.ShaderNodeTexSky
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ShaderNodeTexSky.ground_albedo`
+* :class:`bpy.types.ShaderNodeTexSky.sky_type`
+
+bpy.types.ParticleSystem
+------------------------
+
+Function Arguments
+^^^^^^^^^^^^^^^^^^
+
+* :class:`bpy.types.ParticleSystem.co_hair` (object, particle_no, step), *was (object, modifier, particle_no, step)*
+
+bpy.types.Property
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Property.is_argument_optional`
+
+bpy.types.CyclesCurveRenderSettings
+-----------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.CyclesCurveRenderSettings.cull_backfacing`
+* :class:`bpy.types.CyclesCurveRenderSettings.shape`
+
+Removed
+^^^^^^^
+
+* **encasing_ratio**
+* **interpolation**
+* **line_method**
+* **normalmix**
+* **preset**
+* **segments**
+* **triangle_method**
+* **use_backfacing**
+* **use_encasing**
+* **use_joined**
+* **use_parents**
+* **use_smooth**
+* **use_tangent_normal**
+* **use_tangent_normal_correction**
+* **use_tangent_normal_geometry**
+
+bpy.types.CyclesRenderSettings
+------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.CyclesRenderSettings.use_square_samples`
+
+bpy.types.RenderEngine
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.RenderEngine.bind_display_space_shader`
+* :class:`bpy.types.RenderEngine.support_display_space_shader`
+* :class:`bpy.types.RenderEngine.unbind_display_space_shader`
+
+bpy.types.RenderLayer
+---------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.RenderLayer.use_pass_subsurface_color`
+* :class:`bpy.types.RenderLayer.use_pass_subsurface_direct`
+* :class:`bpy.types.RenderLayer.use_pass_subsurface_indirect`
+
+bpy.types.SceneGameData
+-----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SceneGameData.vsync`
+
+bpy.types.SceneRenderLayer
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SceneRenderLayer.use_pass_subsurface_color`
+* :class:`bpy.types.SceneRenderLayer.use_pas

@@ Diff output truncated at 10240 characters. @@



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