[Bf-blender-cvs] [9422db7796e] blender2.8: Eevee: Some changes to the Render / Render layers settings panel.

Clément Foucault noreply at git.blender.org
Tue Oct 3 18:31:06 CEST 2017


Commit: 9422db7796e17bc23a9544d44f2a2e00a9b7e775
Author: Clément Foucault
Date:   Tue Oct 3 18:30:36 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB9422db7796e17bc23a9544d44f2a2e00a9b7e775

Eevee: Some changes to the Render / Render layers settings panel.

- Separate the Post Processes settings into sub panel.
- Rename "Viewport Anti-Aliasing" to sampling & super-sampling as it also reduce the noise of other effects.
- Remove Temporal Anti-Aliasing toggle and make it always active unless the number of samples is 1.

===================================================================

M	release/scripts/startup/bl_ui/properties_render.py
M	release/scripts/startup/bl_ui/properties_render_layer.py
M	source/blender/draw/engines/eevee/eevee_effects.c
M	source/blender/draw/engines/eevee/eevee_engine.c
M	source/blender/makesrna/intern/rna_scene.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 91cc8e9a8a2..6957f9b7f15 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -587,8 +587,9 @@ class RENDER_PT_clay_collection_settings(RenderButtonsPanel, Panel):
         col.prop(props, "hair_brightness_randomness")
 
 
-class RENDER_PT_eevee_poststack_settings(RenderButtonsPanel, Panel):
-    bl_label = "Post Process Stack"
+class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
+    bl_label = "Ambient Occlusion"
+    bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_EEVEE'}
 
     @classmethod
@@ -596,20 +597,30 @@ class RENDER_PT_eevee_poststack_settings(RenderButtonsPanel, Panel):
         scene = context.scene
         return scene and (scene.render.engine in cls.COMPAT_ENGINES)
 
+    def draw_header(self, context):
+        scene = context.scene
+        props = scene.layer_properties['BLENDER_EEVEE']
+        self.layout.prop(props, "gtao_enable", text="")
+
     def draw(self, context):
         layout = self.layout
         scene = context.scene
         props = scene.layer_properties['BLENDER_EEVEE']
 
+        layout.active = props.gtao_enable
         col = layout.column()
-        col.prop(props, "gtao_enable")
-        col.prop(props, "motion_blur_enable")
-        col.prop(props, "dof_enable")
-        col.prop(props, "bloom_enable")
+        col.prop(props, "gtao_use_bent_normals")
+        col.prop(props, "gtao_denoise")
+        col.prop(props, "gtao_bounce")
+        col.prop(props, "gtao_samples")
+        col.prop(props, "gtao_distance")
+        col.prop(props, "gtao_factor")
+        col.prop(props, "gtao_quality")
 
 
-class RENDER_PT_eevee_postprocess_settings(RenderButtonsPanel, Panel):
-    bl_label = "Post Process Settings"
+class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
+    bl_label = "Motion Blur"
+    bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_EEVEE'}
 
     @classmethod
@@ -617,34 +628,70 @@ class RENDER_PT_eevee_postprocess_settings(RenderButtonsPanel, Panel):
         scene = context.scene
         return scene and (scene.render.engine in cls.COMPAT_ENGINES)
 
+    def draw_header(self, context):
+        scene = context.scene
+        props = scene.layer_properties['BLENDER_EEVEE']
+        self.layout.prop(props, "motion_blur_enable", text="")
+
     def draw(self, context):
         layout = self.layout
         scene = context.scene
         props = scene.layer_properties['BLENDER_EEVEE']
 
+        layout.active = props.motion_blur_enable
         col = layout.column()
-
-        col.label("Ambient Occlusion:")
-        col.prop(props, "gtao_use_bent_normals")
-        col.prop(props, "gtao_denoise")
-        col.prop(props, "gtao_bounce")
-        col.prop(props, "gtao_samples")
-        col.prop(props, "gtao_distance")
-        col.prop(props, "gtao_factor")
-        col.prop(props, "gtao_quality")
-        col.separator()
-
-        col.label("Motion Blur:")
         col.prop(props, "motion_blur_samples")
         col.prop(props, "motion_blur_shutter")
-        col.separator()
 
-        col.label("Depth of Field:")
+
+class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
+    bl_label = "Depth of Field"
+    bl_options = {'DEFAULT_CLOSED'}
+    COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+    @classmethod
+    def poll(cls, context):
+        scene = context.scene
+        return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+
+    def draw_header(self, context):
+        scene = context.scene
+        props = scene.layer_properties['BLENDER_EEVEE']
+        self.layout.prop(props, "dof_enable", text="")
+
+    def draw(self, context):
+        layout = self.layout
+        scene = context.scene
+        props = scene.layer_properties['BLENDER_EEVEE']
+
+        layout.active = props.dof_enable
+        col = layout.column()
         col.prop(props, "bokeh_max_size")
         col.prop(props, "bokeh_threshold")
-        col.separator()
 
-        col.label("Bloom:")
+
+class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
+    bl_label = "Bloom"
+    bl_options = {'DEFAULT_CLOSED'}
+    COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+    @classmethod
+    def poll(cls, context):
+        scene = context.scene
+        return scene and (scene.render.engine in cls.COMPAT_ENGINES)
+
+    def draw_header(self, context):
+        scene = context.scene
+        props = scene.layer_properties['BLENDER_EEVEE']
+        self.layout.prop(props, "bloom_enable", text="")
+
+    def draw(self, context):
+        layout = self.layout
+        scene = context.scene
+        props = scene.layer_properties['BLENDER_EEVEE']
+
+        layout.active = props.bloom_enable
+        col = layout.column()
         col.prop(props, "bloom_threshold")
         col.prop(props, "bloom_knee")
         col.prop(props, "bloom_radius")
@@ -655,6 +702,7 @@ class RENDER_PT_eevee_postprocess_settings(RenderButtonsPanel, Panel):
 
 class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
     bl_label = "Volumetric"
+    bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_EEVEE'}
 
     @classmethod
@@ -687,6 +735,7 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
 
 class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
     bl_label = "Screen Space Reflections"
+    bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_EEVEE'}
 
     @classmethod
@@ -705,6 +754,7 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
         props = scene.layer_properties['BLENDER_EEVEE']
 
         col = layout.column()
+        col.active = props.ssr_enable
         col.prop(props, "ssr_refraction")
         col.prop(props, "ssr_halfres")
         col.prop(props, "ssr_ray_count")
@@ -717,6 +767,7 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
 
 class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
     bl_label = "Shadows"
+    bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_EEVEE'}
 
     @classmethod
@@ -735,8 +786,9 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
         col.prop(props, "shadow_high_bitdepth")
 
 
-class RENDER_PT_eevee_antialiasing(RenderButtonsPanel, Panel):
-    bl_label = "Viewport Anti Aliasing"
+class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
+    bl_label = "Sampling"
+    bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_EEVEE'}
 
     @classmethod
@@ -750,12 +802,12 @@ class RENDER_PT_eevee_antialiasing(RenderButtonsPanel, Panel):
         props = scene.layer_properties['BLENDER_EEVEE']
 
         col = layout.column()
-        col.prop(props, "taa_enable")
         col.prop(props, "taa_samples")
 
 
-class RENDER_PT_eevee_global_illumination(RenderButtonsPanel, Panel):
-    bl_label = "Global Illumination"
+class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
+    bl_label = "Indirect Lighting"
+    bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_EEVEE'}
 
     @classmethod
@@ -789,13 +841,15 @@ classes = (
     RENDER_PT_bake,
     RENDER_PT_clay_layer_settings,
     RENDER_PT_clay_collection_settings,
-    RENDER_PT_eevee_volumetric,
-    RENDER_PT_eevee_screen_space_reflections,
-    RENDER_PT_eevee_poststack_settings,
-    RENDER_PT_eevee_postprocess_settings,
+    RENDER_PT_eevee_sampling,
     RENDER_PT_eevee_shadows,
-    RENDER_PT_eevee_antialiasing,
-    RENDER_PT_eevee_global_illumination,
+    RENDER_PT_eevee_indirect_lighting,
+    RENDER_PT_eevee_screen_space_reflections,
+    RENDER_PT_eevee_ambient_occlusion,
+    RENDER_PT_eevee_volumetric,
+    RENDER_PT_eevee_motion_blur,
+    RENDER_PT_eevee_depth_of_field,
+    RENDER_PT_eevee_bloom,
 )
 
 if __name__ == "__main__":  # only for live edit.
diff --git a/release/scripts/startup/bl_ui/properties_render_layer.py b/release/scripts/startup/bl_ui/properties_render_layer.py
index 69f39ada3b2..a53de764405 100644
--- a/release/scripts/startup/bl_ui/properties_render_layer.py
+++ b/release/scripts/startup/bl_ui/properties_render_layer.py
@@ -150,8 +150,9 @@ class RENDERLAYER_PT_clay_settings(RenderLayerButtonsPanel, Panel):
         col.template_override_property(layer_props, scene_props, "ssao_samples")
 
 
-class RENDERLAYER_PT_eevee_poststack_settings(RenderLayerButtonsPanel, Panel):
-    bl_label = "Post Process Stack"
+class RENDERLAYER_PT_eevee_ambient_occlusion(RenderLayerButtonsPanel, Panel):
+    bl_label = "Ambient Occlusion"
+    bl_options = {'DEFAULT_CLOSED'}
     COMPAT_ENGINES = {'BLENDER_EEVEE'}
 
     @classmethod
@@ -159,6 +160,14 @@ class RENDERLAYER_PT_eevee_poststack_settings(RenderLayerButtonsPanel, Panel):
         scene = context.scene
         return scene and (scene.render.engine in cls.COMPAT_ENGINES)
 
+    def draw_header(self, context):
+        scene = context.scene
+        scene_props = scene.layer_properties['BLENDER_EEVEE']
+        layer = bpy.context.render_layer
+        layer_props = layer.engine_overrides['BLENDER_EEVEE']
+
+        self.layout.template_override_property(layer_props, scene_props, "gtao_enable", text="")
+
     def draw(self, context):
         layout = self.layout
         scene = context.scene
@@ -167,14 +176,18 @@ class RENDERLAYER_PT_eevee_poststack_settings(RenderLayerButtonsPanel, Panel):
         layer_props = layer.engine_overrides['BLENDER_EEVEE']
 
         col = layout.column()
-        col.template_override_property(layer_props, scene_props, "gtao_enable")
-        col.template_override_property(layer_props, scene_props, "motion_blur_enable")
-        col.template_override_property(layer_props, scene_props, "dof_enable")
-        col.template_override_property(layer_props, scene_props, "bloom_enable")
+        col.template_override_property(layer_props, scene_props, "gtao_use_bent_normals")
+        col.template_override_property(layer_props, scene_props, "gtao_denoise")
+        col.template_override_property(layer_props, scene_props, "gtao_bounce")
+        col.template_override_property(layer_props, scene_props, "gtao_samples")
+ 

@@ Diff output truncated at 10240 characters. @@



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