[Bf-blender-cvs] [21369429168] blender2.8: Eevee : Fix grid black fill.
Clément Foucault
noreply at git.blender.org
Mon Oct 2 22:17:28 CEST 2017
Commit: 21369429168c5799125a63ef728947f4fd6668e9
Author: Clément Foucault
Date: Mon Oct 2 22:17:20 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB21369429168c5799125a63ef728947f4fd6668e9
Eevee : Fix grid black fill.
===================================================================
M source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
index 292d23deecd..cea1ca5e7b0 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_grid_fill_frag.glsl
@@ -14,7 +14,7 @@ void main()
ivec2 coord = ivec2(gl_FragCoord.xy) % data_size;
FragColor = texelFetch(gridTexture, coord, 0);
- if (any(greaterThan(ivec2(gl_FragCoord.xy), data_size))) {
+ if (any(greaterThanEqual(ivec2(gl_FragCoord.xy), data_size))) {
FragColor = vec4(0.0, 0.0, 0.0, 1.0);
}
}
\ No newline at end of file
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