[Bf-blender-cvs] [e4b54f44c1b] master: Cycles: add object level holdout property.

Brecht Van Lommel noreply at git.blender.org
Wed Nov 29 18:13:42 CET 2017


Commit: e4b54f44c1b19069de5818d47ce899c690e9b56d
Author: Brecht Van Lommel
Date:   Sat Nov 18 06:06:27 2017 +0100
Branches: master
https://developer.blender.org/rBe4b54f44c1b19069de5818d47ce899c690e9b56d

Cycles: add object level holdout property.

This works the same as the holdout shader and Z mask layer. Combined with
overrides in 2.8 this is intended to replace the Z mask layer bits.

===================================================================

M	intern/cycles/blender/addon/properties.py
M	intern/cycles/blender/addon/ui.py
M	intern/cycles/blender/blender_object.cpp

===================================================================

diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index e5084138a9c..b17593a19d6 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -1087,6 +1087,15 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
                 default=False,
                 )
 
+        cls.is_holdout = BoolProperty(
+                name="Holdout",
+                description="Render objects as a holdout or matte, creating a "
+                            "hole in the image with zero alpha, to fill out in "
+                            "compositing with real footange or another render",
+                default=False,
+                )
+
+
     @classmethod
     def unregister(cls):
         del bpy.types.Object.cycles
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 03ca1ab6c7f..6badfed76d5 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -868,7 +868,9 @@ class CYCLES_OBJECT_PT_cycles_settings(CyclesButtonsPanel, Panel):
         if ob.type != 'LAMP':
             flow.prop(visibility, "shadow")
 
-        layout.prop(cob, "is_shadow_catcher")
+        row = layout.row()
+        row.prop(cob, "is_shadow_catcher")
+        row.prop(cob, "is_holdout")
 
         col = layout.column()
         col.label(text="Performance:")
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index f02d5496112..38ef1bc5249 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -295,7 +295,9 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
 	}
 
 	/* Visibility flags for both parent and child. */
-	bool use_holdout = (layer_flag & render_layer.holdout_layer) != 0;
+	PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
+	bool use_holdout = (layer_flag & render_layer.holdout_layer) != 0 ||
+	                   get_boolean(cobject, "is_holdout");
 	uint visibility = object_ray_visibility(b_ob) & PATH_RAY_ALL_VISIBILITY;
 
 	if(b_parent.ptr.data != b_ob.ptr.data) {
@@ -374,7 +376,6 @@ Object *BlenderSync::sync_object(BL::Object& b_parent,
 		object_updated = true;
 	}
 
-	PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
 	bool is_shadow_catcher = get_boolean(cobject, "is_shadow_catcher");
 	if(is_shadow_catcher != object->is_shadow_catcher) {
 		object->is_shadow_catcher = is_shadow_catcher;



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