[Bf-blender-cvs] [baaf81e13ed] blender2.8: Merge branch 'master' into blender2.8

Sergey Sharybin noreply at git.blender.org
Wed Nov 29 17:59:29 CET 2017


Commit: baaf81e13edc2b25dee7af67f49e7a731d057513
Author: Sergey Sharybin
Date:   Wed Nov 29 17:59:04 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBbaaf81e13edc2b25dee7af67f49e7a731d057513

Merge branch 'master' into blender2.8

===================================================================



===================================================================

diff --cc source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
index 5f7dbb3dd84,00000000000..408ec96f5fa
mode 100644,000000..100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_view_layer.cc
@@@ -1,168 -1,0 +1,150 @@@
 +/*
 + * ***** BEGIN GPL LICENSE BLOCK *****
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 + *
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 + *
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software Foundation,
 + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
 + * The Original Code is Copyright (C) 2013 Blender Foundation.
 + * All rights reserved.
 + *
 + * Original Author: Joshua Leung
 + * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
 + *
 + * ***** END GPL LICENSE BLOCK *****
 + */
 +
 +/** \file blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc
 + *  \ingroup depsgraph
 + *
 + * Methods for constructing depsgraph's nodes
 + */
 +
 +#include "intern/builder/deg_builder_nodes.h"
 +
 +#include <stdio.h>
 +#include <stdlib.h>
 +
 +#include "MEM_guardedalloc.h"
 +
 +#include "BLI_utildefines.h"
 +#include "BLI_blenlib.h"
 +#include "BLI_string.h"
 +
 +extern "C" {
 +#include "DNA_node_types.h"
 +#include "DNA_layer_types.h"
 +#include "DNA_object_types.h"
 +#include "DNA_scene_types.h"
 +
 +#include "BKE_layer.h"
 +#include "BKE_main.h"
 +#include "BKE_node.h"
 +} /* extern "C" */
 +
 +#include "DEG_depsgraph.h"
 +#include "DEG_depsgraph_build.h"
 +
 +#include "intern/builder/deg_builder.h"
 +#include "intern/nodes/deg_node.h"
 +#include "intern/nodes/deg_node_component.h"
 +#include "intern/nodes/deg_node_operation.h"
 +#include "intern/depsgraph_types.h"
 +#include "intern/depsgraph_intern.h"
 +#include "util/deg_util_foreach.h"
 +
 +namespace DEG {
 +
 +void DepsgraphNodeBuilder::build_view_layer(Scene *scene,
 +                                            ViewLayer *view_layer,
 +                                            eDepsNode_LinkedState_Type linked_state)
 +{
 +	Scene *scene_cow;
 +	ViewLayer *view_layer_cow;
 +	if (DEG_depsgraph_use_copy_on_write()) {
 +		/* Make sure we've got ID node, so we can get pointer to CoW datablock.
 +		 */
 +		scene_cow = expand_cow_datablock(scene);
 +		view_layer_cow = (ViewLayer *)BLI_findstring(
 +		        &scene_cow->view_layers,
 +		        view_layer->name,
 +		        offsetof(ViewLayer, name));
 +	}
 +	else {
 +		scene_cow = scene;
 +		view_layer_cow = view_layer;
 +	}
- 
- 	/* scene ID block */
++	/* Scene ID block. */
 +	add_id_node(&scene->id);
- 
- 	/* timesource */
++	/* Rimesource. */
 +	add_time_source();
- 
 +	/* Setup currently building context. */
 +	scene_ = scene;
- 
- 	/* scene objects */
++	/* Scene objects. */
 +	int select_color = 1;
 +	LINKLIST_FOREACH(Base *, base, &view_layer_cow->object_bases) {
 +		/* object itself */
 +		build_object(base, base->object, linked_state);
 +		base->object->select_color = select_color++;
 +	}
 +	if (scene->camera != NULL) {
 +		build_object(NULL, scene->camera, DEG_ID_LINKED_INDIRECTLY);
 +	}
- 
- 	/* rigidbody */
- 	if (scene->rigidbody_world) {
++	/* Rigidbody. */
++	if (scene->rigidbody_world != NULL) {
 +		build_rigidbody(scene);
 +	}
- 
- 	/* scene's animation and drivers */
- 	if (scene->adt) {
++	/* Scene's animation and drivers. */
++	if (scene->adt != NULL) {
 +		build_animdata(&scene->id);
 +	}
- 
- 	/* world */
- 	if (scene->world) {
++	/* World. */
++	if (scene->world != NULL) {
 +		build_world(scene->world);
 +	}
- 
- 	/* compo nodes */
- 	if (scene->nodetree) {
++	/* Compositor nodes */
++	if (scene->nodetree != NULL) {
 +		build_compositor(scene);
 +	}
- 
- 	/* sequencer */
- 	// XXX...
- 
- 	/* grease pencil */
- 	if (scene->gpd) {
++	/* Grease pencil. */
++	if (scene->gpd != NULL) {
 +		build_gpencil(scene->gpd);
 +	}
- 
 +	/* Cache file. */
 +	LINKLIST_FOREACH (CacheFile *, cachefile, &bmain_->cachefiles) {
 +		build_cachefile(cachefile);
 +	}
- 
 +	/* Masks. */
 +	LINKLIST_FOREACH (Mask *, mask, &bmain_->mask) {
 +		build_mask(mask);
 +	}
- 
 +	/* Movie clips. */
 +	LINKLIST_FOREACH (MovieClip *, clip, &bmain_->movieclip) {
 +		build_movieclip(clip);
 +	}
- 
 +	/* Collections. */
 +	build_view_layer_collections(scene_cow, view_layer_cow);
- 
 +	/* Parameters evaluation for scene relations mainly. */
 +	add_operation_node(&scene->id,
 +	                   DEG_NODE_TYPE_PARAMETERS,
 +	                   NULL,
 +	                   DEG_OPCODE_PLACEHOLDER,
 +	                   "Scene Eval");
- 
 +	/* Build all set scenes. */
 +	if (scene->set != NULL) {
 +		ViewLayer *set_view_layer = BKE_view_layer_from_scene_get(scene->set);
 +		build_view_layer(scene->set, set_view_layer, DEG_ID_LINKED_VIA_SET);
 +	}
 +}
 +
 +}  // namespace DEG
diff --cc source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
index d23fdaacf08,00000000000..2058fd37716
mode 100644,000000..100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_view_layer.cc
@@@ -1,142 -1,0 +1,131 @@@
 +/*
 + * ***** BEGIN GPL LICENSE BLOCK *****
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 + *
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 + *
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software Foundation,
 + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
 + * The Original Code is Copyright (C) 2013 Blender Foundation.
 + * All rights reserved.
 + *
 + * Original Author: Joshua Leung
 + * Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
 + *
 + * ***** END GPL LICENSE BLOCK *****
 + */
 +
 +/** \file blender/depsgraph/intern/builder/deg_builder_relations_scene.cc
 + *  \ingroup depsgraph
 + *
 + * Methods for constructing depsgraph
 + */
 +
 +#include "intern/builder/deg_builder_relations.h"
 +
 +#include <stdio.h>
 +#include <stdlib.h>
 +#include <cstring>  /* required for STREQ later on. */
 +
 +#include "MEM_guardedalloc.h"
 +
 +#include "BLI_utildefines.h"
 +#include "BLI_blenlib.h"
 +
 +extern "C" {
 +#include "DNA_node_types.h"
 +#include "DNA_object_types.h"
 +#include "DNA_scene_types.h"
 +
 +#include "BKE_layer.h"
 +#include "BKE_main.h"
 +#include "BKE_node.h"
 +} /* extern "C" */
 +
 +#include "DEG_depsgraph.h"
 +#include "DEG_depsgraph_build.h"
 +
 +#include "intern/builder/deg_builder.h"
 +#include "intern/builder/deg_builder_pchanmap.h"
 +
 +#include "intern/nodes/deg_node.h"
 +#include "intern/nodes/deg_node_component.h"
 +#include "intern/nodes/deg_node_operation.h"
 +
 +#include "intern/depsgraph_intern.h"
 +#include "intern/depsgraph_types.h"
 +
 +#include "util/deg_util_foreach.h"
 +
 +namespace DEG {
 +
 +void DepsgraphRelationBuilder::build_view_layer(Scene *scene, ViewLayer *view_layer)
 +{
 +	/* Setup currently building context. */
 +	scene_ = scene;
- 
- 	/* scene objects */
++	/* Scene objects. */
 +	LINKLIST_FOREACH(Base *, base, &view_layer->object_bases) {
 +		build_object(base, base->object);
 +	}
 +	if (scene->camera != NULL) {
 +		build_object(NULL, scene->camera);
 +	}
- 
- 	/* rigidbody */
- 	if (scene->rigidbody_world) {
++	/* Rigidbody. */
++	if (scene->rigidbody_world != NULL) {
 +		build_rigidbody(scene);
 +	}
- 
- 	/* scene's animation and drivers */
- 	if (scene->adt) {
++	/* Scene's animation and drivers. */
++	if (scene->adt != NULL) {
 +		build_animdata(&scene->id);
 +	}
- 
- 	/* world */
- 	if (scene->world) {
++	/* World. */
++	if (scene->world != NULL) {
 +		build_world(scene->world);
 +	}
- 
- 	/* compo nodes */
- 	if (scene->nodetree) {
++	/* Compositor nodes. */
++	if (scene->nodetree != NULL) {
 +		build_compositor(scene);
 +	}
- 
- 	/* grease pencil */
- 	if (scene->gpd) {
++	/* Grease pencil. */
++	if (scene->gpd != NULL) {
 +		build_gpencil(scene->gpd);
 +	}
- 
 +	/* Masks. */
 +	LINKLIST_FOREACH (Mask *, mask, &bmain_->mask) {
 +		build_mask(mask);
 +	}
- 
 +	/* Movie clips. */
 +	LINKLIST_FOREACH (MovieClip *, clip, &bmain_->movieclip) {
 +		build_movieclip(clip);
 +	}
- 
 +	/* Collections. */
 +	build_view_layer_collections(view_layer);
- 
 +	/* TODO(sergey): Do this flush on CoW object? */
 +	foreach (OperationDepsNode *node, graph_->operations) {
 +		IDDepsNode *id_node = node->owner->owner;
 +		ID *id = id_node->id_orig;
 +		if (GS(id->name) == ID_OB) {
 +			Object *object = (Object *)id;
 +			object->customdata_mask |= node->customdata_mask;
 +		}
 +	}
- 
 +	/* Build all set scenes. */
 +	if (scene->set != NULL) {
 +		ViewLayer *set_view_layer = BKE_view_layer_from_scene_get(scene->set);
 +		build_view_layer(scene->set, set_view_layer);
 +	}
 +
 +	graph_->scene = scene;
 +	graph_->view_layer = view_layer;
 +}
 +
 +}  // namespace DEG



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