[Bf-blender-cvs] [a02cbb3c3aa] blender2.8: Eevee: Fix default shader.
Clément Foucault
noreply at git.blender.org
Wed Nov 29 15:41:48 CET 2017
Commit: a02cbb3c3aab93e0c532fbcf8be04a77d5d6a27b
Author: Clément Foucault
Date: Wed Nov 29 16:02:35 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBa02cbb3c3aab93e0c532fbcf8be04a77d5d6a27b
Eevee: Fix default shader.
===================================================================
M source/blender/draw/engines/eevee/shaders/default_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/default_frag.glsl b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
index 91746a6f082..45c5c88e763 100644
--- a/source/blender/draw/engines/eevee/shaders/default_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/default_frag.glsl
@@ -13,7 +13,7 @@ Closure nodetree_exec(void)
vec3 out_diff, out_spec, ssr_spec;
eevee_closure_default(N, albedo, f0, 0, roughness, 1.0, out_diff, out_spec, ssr_spec);
- Closure result = Closure(out_spec + out_diff, 1.0, vec4(ssr_spec, roughness), normal_encode(normalize(viewNormal), viewCameraVec), 0);
+ Closure result = Closure(out_spec + out_diff * albedo, 1.0, vec4(ssr_spec, roughness), normal_encode(normalize(viewNormal), viewCameraVec), 0);
return result;
}
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