[Bf-blender-cvs] [5fb2f92dcfd] blender2.8: Eevee engine: Cleanup, use lower case prefix for private functions
Sergey Sharybin
noreply at git.blender.org
Wed Nov 29 12:55:35 CET 2017
Commit: 5fb2f92dcfdd9dd3908ddc0bbc6e74b26195fbbc
Author: Sergey Sharybin
Date: Wed Nov 29 12:28:40 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB5fb2f92dcfdd9dd3908ddc0bbc6e74b26195fbbc
Eevee engine: Cleanup, use lower case prefix for private functions
===================================================================
M source/blender/draw/engines/eevee/eevee_engine.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 8989213baa0..ed1e3c24029 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -44,7 +44,7 @@ extern GlobalsUboStorage ts;
/* *********** FUNCTIONS *********** */
-static void EEVEE_engine_init(void *ved)
+static void eevee_engine_init(void *ved)
{
EEVEE_Data *vedata = (EEVEE_Data *)ved;
EEVEE_TextureList *txl = vedata->txl;
@@ -82,7 +82,7 @@ static void EEVEE_engine_init(void *ved)
}
}
-static void EEVEE_cache_init(void *vedata)
+static void eevee_cache_init(void *vedata)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
@@ -101,7 +101,7 @@ static void EEVEE_cache_init(void *vedata)
EEVEE_volumes_cache_init(sldata, vedata);
}
-static void EEVEE_cache_populate(void *vedata, Object *ob)
+static void eevee_cache_populate(void *vedata, Object *ob)
{
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
@@ -149,7 +149,7 @@ static void EEVEE_cache_populate(void *vedata, Object *ob)
}
}
-static void EEVEE_cache_finish(void *vedata)
+static void eevee_cache_finish(void *vedata)
{
EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure();
@@ -158,7 +158,7 @@ static void EEVEE_cache_finish(void *vedata)
EEVEE_lightprobes_cache_finish(sldata, vedata);
}
-static void EEVEE_draw_scene(void *vedata)
+static void eevee_draw_scene(void *vedata)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
@@ -277,7 +277,7 @@ static void EEVEE_draw_scene(void *vedata)
stl->g_data->view_updated = false;
}
-static void EEVEE_view_update(void *vedata)
+static void eevee_view_update(void *vedata)
{
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
if (stl->g_data) {
@@ -285,7 +285,7 @@ static void EEVEE_view_update(void *vedata)
}
}
-static void EEVEE_id_update(void *UNUSED(vedata), ID *id)
+static void eevee_id_update(void *UNUSED(vedata), ID *id)
{
const ID_Type id_type = GS(id->name);
if (id_type == ID_OB) {
@@ -305,7 +305,7 @@ static void EEVEE_id_update(void *UNUSED(vedata), ID *id)
}
}
-static void EEVEE_engine_free(void)
+static void eevee_engine_free(void)
{
EEVEE_bloom_free();
EEVEE_depth_of_field_free();
@@ -321,7 +321,7 @@ static void EEVEE_engine_free(void)
EEVEE_volumes_free();
}
-static void EEVEE_layer_collection_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
+static void eevee_layer_collection_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
{
BLI_assert(props &&
props->type == IDP_GROUP &&
@@ -330,7 +330,7 @@ static void EEVEE_layer_collection_settings_create(RenderEngine *UNUSED(engine),
UNUSED_VARS_NDEBUG(props);
}
-static void EEVEE_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
+static void eevee_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
{
BLI_assert(props &&
props->type == IDP_GROUP &&
@@ -399,28 +399,29 @@ static void EEVEE_view_layer_settings_create(RenderEngine *UNUSED(engine), IDPro
BKE_collection_engine_property_add_bool(props, "shadow_high_bitdepth", false);
}
-static const DrawEngineDataSize EEVEE_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data);
+static const DrawEngineDataSize eevee_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data);
DrawEngineType draw_engine_eevee_type = {
NULL, NULL,
N_("Eevee"),
- &EEVEE_data_size,
- &EEVEE_engine_init,
- &EEVEE_engine_free,
- &EEVEE_cache_init,
- &EEVEE_cache_populate,
- &EEVEE_cache_finish,
- &EEVEE_draw_scene,
+ &eevee_data_size,
+ &eevee_engine_init,
+ &eevee_engine_free,
+ &eevee_cache_init,
+ &eevee_cache_populate,
+ &eevee_cache_finish,
+ &eevee_draw_scene,
NULL, //&EEVEE_draw_scene
- &EEVEE_view_update,
- &EEVEE_id_update,
+ &eevee_view_update,
+ &eevee_id_update,
};
RenderEngineType DRW_engine_viewport_eevee_type = {
NULL, NULL,
EEVEE_ENGINE, N_("Eevee"), RE_INTERNAL | RE_USE_SHADING_NODES,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
- &EEVEE_layer_collection_settings_create, &EEVEE_view_layer_settings_create,
+ &eevee_layer_collection_settings_create,
+ &eevee_view_layer_settings_create,
&draw_engine_eevee_type,
{NULL, NULL, NULL}
};
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