[Bf-blender-cvs] [b1035ae3ac7] greasepencil-object: Cleanup code
Antonio Vazquez
noreply at git.blender.org
Fri Nov 24 16:44:09 CET 2017
Commit: b1035ae3ac753ba166dcdeac8669a09e547389c6
Author: Antonio Vazquez
Date: Fri Nov 24 16:43:57 2017 +0100
Branches: greasepencil-object
https://developer.blender.org/rBb1035ae3ac753ba166dcdeac8669a09e547389c6
Cleanup code
===================================================================
M source/blender/draw/engines/gpencil/gpencil_engine.c
M source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index e3f47b69adf..e662765a8ac 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -392,11 +392,7 @@ static void GPENCIL_cache_init(void *vedata)
DRW_shgroup_call_add(paper_shgrp, paperquad, NULL);
DRW_shgroup_uniform_vec4(paper_shgrp, "color", ts->gpencil_paper_color, 1);
- unsigned char gridcolor[3];
- UI_GetThemeColor3ubv(TH_GRID, gridcolor);
- stl->storage->gridcolor[0] = (float)gridcolor[0];
- stl->storage->gridcolor[1] = (float)gridcolor[1];
- stl->storage->gridcolor[2] = (float)gridcolor[2];
+ UI_GetThemeColor3fv(TH_GRID, stl->storage->gridcolor);
DRW_shgroup_uniform_vec3(paper_shgrp, "gridcolor", &stl->storage->gridcolor[0], 1);
stl->storage->gridsize[0] = (float)ts->gpencil_grid_size[0];
diff --git a/source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl b/source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl
index 5ed5c7476f9..a9be35e2707 100644
--- a/source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl
+++ b/source/blender/draw/engines/gpencil/shaders/gpencil_paper_frag.glsl
@@ -10,7 +10,7 @@ void main()
vec2 uv = vec2(gl_FragCoord.xy);
float dx = size[0];
float dy = size[1];
- vec4 gcolor = vec4(gridcolor.r / 255.0,gridcolor.g / 255.0,gridcolor.b / 255.0, 1.0);
+ vec4 gcolor = vec4(gridcolor.r, gridcolor.g, gridcolor.b, 1.0);
/* avoid too small grid */
if (dx < 15.0) {
dx = 15.0;
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