[Bf-blender-cvs] [cda22ce0e2e] blender2.8: Eevee: Fix SSR adding too much light.

Clément Foucault noreply at git.blender.org
Fri Nov 24 06:47:46 CET 2017


Commit: cda22ce0e2e6fd9bae22da8256bef32f933e9f8f
Author: Clément Foucault
Date:   Fri Nov 24 06:17:09 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBcda22ce0e2e6fd9bae22da8256bef32f933e9f8f

Eevee: Fix SSR adding too much light.

Basically the probes were rendered twice.

===================================================================

M	source/blender/draw/engines/eevee/eevee_materials.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index e216dc7e60e..7069e46edf1 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -1011,7 +1011,7 @@ static void material_opaque(
 		                                     (use_sss) ? psl->sss_pass : psl->material_pass);
 		if (*shgrp) {
 			static int no_ssr = -1;
-			static int first_ssr = 0;
+			static int first_ssr = 1;
 			int *ssr_id = (stl->effects->use_ssr && !use_refract) ? &first_ssr : &no_ssr;
 			add_standard_uniforms(*shgrp, sldata, vedata, ssr_id, &ma->refract_depth, use_refract, false);



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