[Bf-blender-cvs] [b79b8478ee3] blender2.8: Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer

Dalai Felinto noreply at git.blender.org
Thu Nov 23 18:04:00 CET 2017


Commit: b79b8478ee3bb1b115c5d6b8bdb0cc74d5169955
Author: Dalai Felinto
Date:   Thu Nov 23 13:51:49 2017 -0200
Branches: blender2.8
https://developer.blender.org/rBb79b8478ee3bb1b115c5d6b8bdb0cc74d5169955

Cleanup: Rename ViewLayer *sl > ViewLayer *view_layer

===================================================================

M	intern/cycles/blender/blender_curves.cpp
M	intern/cycles/blender/blender_sync.cpp
M	intern/cycles/blender/blender_sync.h
M	source/blender/blenkernel/BKE_camera.h
M	source/blender/blenkernel/BKE_layer.h
M	source/blender/blenkernel/BKE_object.h
M	source/blender/blenkernel/BKE_paint.h
M	source/blender/blenkernel/BKE_sequencer.h
M	source/blender/blenkernel/intern/DerivedMesh.c
M	source/blender/blenkernel/intern/camera.c
M	source/blender/blenkernel/intern/context.c
M	source/blender/blenkernel/intern/dynamicpaint.c
M	source/blender/blenkernel/intern/effect.c
M	source/blender/blenkernel/intern/layer.c
M	source/blender/blenkernel/intern/mball.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/blenkernel/intern/paint.c
M	source/blender/blenkernel/intern/scene.c
M	source/blender/blenkernel/intern/smoke.c
M	source/blender/blenkernel/intern/softbody.c
M	source/blender/editors/animation/anim_filter.c
M	source/blender/editors/armature/armature_relations.c
M	source/blender/editors/armature/editarmature_sketch.c
M	source/blender/editors/armature/pose_select.c
M	source/blender/editors/curve/editcurve.c
M	source/blender/editors/curve/editfont.c
M	source/blender/editors/gpencil/gpencil_convert.c
M	source/blender/editors/include/ED_armature.h
M	source/blender/editors/include/ED_image.h
M	source/blender/editors/include/ED_info.h
M	source/blender/editors/include/ED_object.h
M	source/blender/editors/include/ED_particle.h
M	source/blender/editors/include/ED_transform_snap_object_context.h
M	source/blender/editors/include/ED_uvedit.h
M	source/blender/editors/include/ED_view3d.h
M	source/blender/editors/interface/interface_handlers.c
M	source/blender/editors/mesh/editmesh_tools.c
M	source/blender/editors/object/object_add.c
M	source/blender/editors/object/object_bake.c
M	source/blender/editors/object/object_edit.c
M	source/blender/editors/object/object_group.c
M	source/blender/editors/object/object_hook.c
M	source/blender/editors/object/object_modifier.c
M	source/blender/editors/object/object_relations.c
M	source/blender/editors/object/object_select.c
M	source/blender/editors/physics/dynamicpaint_ops.c
M	source/blender/editors/physics/particle_edit.c
M	source/blender/editors/physics/particle_object.c
M	source/blender/editors/physics/physics_fluid.c
M	source/blender/editors/physics/rigidbody_constraint.c
M	source/blender/editors/render/render_update.c
M	source/blender/editors/screen/screen_context.c
M	source/blender/editors/screen/screen_ops.c
M	source/blender/editors/sculpt_paint/paint_image.c
M	source/blender/editors/sculpt_paint/paint_image_proj.c
M	source/blender/editors/sculpt_paint/paint_utils.c
M	source/blender/editors/space_buttons/buttons_context.c
M	source/blender/editors/space_clip/tracking_ops_orient.c
M	source/blender/editors/space_image/image_edit.c
M	source/blender/editors/space_image/image_ops.c
M	source/blender/editors/space_image/space_image.c
M	source/blender/editors/space_info/info_stats.c
M	source/blender/editors/space_logic/logic_window.c
M	source/blender/editors/space_outliner/outliner_collections.c
M	source/blender/editors/space_outliner/outliner_draw.c
M	source/blender/editors/space_outliner/outliner_edit.c
M	source/blender/editors/space_outliner/outliner_intern.h
M	source/blender/editors/space_outliner/outliner_select.c
M	source/blender/editors/space_outliner/outliner_tools.c
M	source/blender/editors/space_time/space_time.c
M	source/blender/editors/space_view3d/drawarmature.c
M	source/blender/editors/space_view3d/drawmesh.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/space_view3d.c
M	source/blender/editors/space_view3d/view3d_buttons.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_draw_legacy.c
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/space_view3d/view3d_header.c
M	source/blender/editors/space_view3d/view3d_intern.h
M	source/blender/editors/space_view3d/view3d_manipulator_camera.c
M	source/blender/editors/space_view3d/view3d_select.c
M	source/blender/editors/space_view3d/view3d_view.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform.h
M	source/blender/editors/transform/transform_conversions.c
M	source/blender/editors/transform/transform_generics.c
M	source/blender/editors/transform/transform_manipulator.c
M	source/blender/editors/transform/transform_orientations.c
M	source/blender/editors/transform/transform_snap.c
M	source/blender/editors/transform/transform_snap_object.c
M	source/blender/editors/util/ed_util.c
M	source/blender/editors/util/undo.c
M	source/blender/editors/uvedit/uvedit_draw.c
M	source/blender/makesdna/DNA_scene_types.h
M	source/blenderplayer/bad_level_call_stubs/stubs.c

===================================================================

diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index b2c0a09e14b..1499390f1d5 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -325,14 +325,14 @@ static bool ObtainCacheParticleVcol(Mesh *mesh,
 	return true;
 }
 
-static void set_resolution(BL::Object *b_ob, BL::Scene *scene, BL::ViewLayer *sl, bool render)
+static void set_resolution(BL::Object *b_ob, BL::Scene *scene, BL::ViewLayer *view_layer, bool render)
 {
 	BL::Object::modifiers_iterator b_mod;
 	for(b_ob->modifiers.begin(b_mod); b_mod != b_ob->modifiers.end(); ++b_mod) {
 		if((b_mod->type() == b_mod->type_PARTICLE_SYSTEM) && ((b_mod->show_viewport()) || (b_mod->show_render()))) {
 			BL::ParticleSystemModifier psmd((const PointerRNA)b_mod->ptr);
 			BL::ParticleSystem b_psys((const PointerRNA)psmd.particle_system().ptr);
-			b_psys.set_resolution(*scene, *sl, *b_ob, (render)? 2: 1);
+			b_psys.set_resolution(*scene, *view_layer, *b_ob, (render)? 2: 1);
 		}
 	}
 }
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 66509ebeef2..f3312e2909f 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -387,14 +387,14 @@ void BlenderSync::sync_view_layers(BL::SpaceView3D& b_v3d, const char *layer)
 	}
 
 	/* render layer */
-	BL::Scene::view_layers_iterator b_rlay;
+	BL::Scene::view_layers_iterator b_view_layer;
 	bool first_layer = true;
 	uint layer_override = get_layer(b_engine.layer_override());
 	uint view_layers = layer_override ? layer_override : get_layer(b_scene.layers());
 
-	for(b_scene.view_layers.begin(b_rlay); b_rlay != b_scene.view_layers.end(); ++b_rlay) {
-		if((!layer && first_layer) || (layer && b_rlay->name() == layer)) {
-			view_layer.name = b_rlay->name();
+	for(b_scene.view_layers.begin(b_view_layer); b_view_layer != b_scene.view_layers.end(); ++b_view_layer) {
+		if((!layer && first_layer) || (layer && b_view_layer->name() == layer)) {
+			view_layer.name = b_view_layer->name();
 
 			view_layer.holdout_layer = 0;
 			view_layer.exclude_layer = 0;
@@ -406,10 +406,10 @@ void BlenderSync::sync_view_layers(BL::SpaceView3D& b_v3d, const char *layer)
 			view_layer.layer |= view_layer.holdout_layer;
 
 			view_layer.material_override = PointerRNA_NULL;
-			view_layer.use_background_shader = b_rlay->use_sky();
-			view_layer.use_background_ao = b_rlay->use_ao();
-			view_layer.use_surfaces = b_rlay->use_solid();
-			view_layer.use_hair = b_rlay->use_strand();
+			view_layer.use_background_shader = b_view_layer->use_sky();
+			view_layer.use_background_ao = b_view_layer->use_ao();
+			view_layer.use_surfaces = b_view_layer->use_solid();
+			view_layer.use_hair = b_view_layer->use_strand();
 
 			view_layer.bound_samples = false;
 			view_layer.samples = 0;
@@ -526,7 +526,7 @@ int BlenderSync::get_denoising_pass(BL::RenderPass& b_pass)
 }
 
 array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
-                                            BL::ViewLayer& b_slay,
+                                            BL::ViewLayer& b_view_layer,
                                             const SessionParams &session_params)
 {
 	array<Pass> passes;
@@ -549,49 +549,49 @@ array<Pass> BlenderSync::sync_render_passes(BL::RenderLayer& b_rlay,
 			Pass::add(pass_type, passes);
 	}
 
-	PointerRNA crp = RNA_pointer_get(&b_slay.ptr, "cycles");
+	PointerRNA crp = RNA_pointer_get(&b_view_layer.ptr, "cycles");
 	if(get_boolean(crp, "denoising_store_passes") &&
 	   get_boolean(crp, "use_denoising"))
 	{
-		b_engine.add_pass("Denoising Normal",          3, "XYZ", b_slay.name().c_str());
-		b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_slay.name().c_str());
-		b_engine.add_pass("Denoising Albedo",          3, "RGB", b_slay.name().c_str());
-		b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_slay.name().c_str());
-		b_engine.add_pass("Denoising Depth",           1, "Z",   b_slay.name().c_str());
-		b_engine.add_pass("Denoising Depth Variance",  1, "Z",   b_slay.name().c_str());
-		b_engine.add_pass("Denoising Shadow A",        3, "XYV", b_slay.name().c_str());
-		b_engine.add_pass("Denoising Shadow B",        3, "XYV", b_slay.name().c_str());
-		b_engine.add_pass("Denoising Image",           3, "RGB", b_slay.name().c_str());
-		b_engine.add_pass("Denoising Image Variance",  3, "RGB", b_slay.name().c_str());
+		b_engine.add_pass("Denoising Normal",          3, "XYZ", b_view_layer.name().c_str());
+		b_engine.add_pass("Denoising Normal Variance", 3, "XYZ", b_view_layer.name().c_str());
+		b_engine.add_pass("Denoising Albedo",          3, "RGB", b_view_layer.name().c_str());
+		b_engine.add_pass("Denoising Albedo Variance", 3, "RGB", b_view_layer.name().c_str());
+		b_engine.add_pass("Denoising Depth",           1, "Z",   b_view_layer.name().c_str());
+		b_engine.add_pass("Denoising Depth Variance",  1, "Z",   b_view_layer.name().c_str());
+		b_engine.add_pass("Denoising Shadow A",        3, "XYV", b_view_layer.name().c_str());
+		b_engine.add_pass("Denoising Shadow B",        3, "XYV", b_view_layer.name().c_str());
+		b_engine.add_pass("Denoising Image",           3, "RGB", b_view_layer.name().c_str());
+		b_engine.add_pass("Denoising Image Variance",  3, "RGB", b_view_layer.name().c_str());
 	}
 #ifdef __KERNEL_DEBUG__
 	if(get_boolean(crp, "pass_debug_bvh_traversed_nodes")) {
-		b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_slay.name().c_str());
+		b_engine.add_pass("Debug BVH Traversed Nodes", 1, "X", b_view_layer.name().c_str());
 		Pass::add(PASS_BVH_TRAVERSED_NODES, passes);
 	}
 	if(get_boolean(crp, "pass_debug_bvh_traversed_instances")) {
-		b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_slay.name().c_str());
+		b_engine.add_pass("Debug BVH Traversed Instances", 1, "X", b_view_layer.name().c_str());
 		Pass::add(PASS_BVH_TRAVERSED_INSTANCES, passes);
 	}
 	if(get_boolean(crp, "pass_debug_bvh_intersections")) {
-		b_engine.add_pass("Debug BVH Intersections", 1, "X", b_slay.name().c_str());
+		b_engine.add_pass("Debug BVH Intersections", 1, "X", b_view_layer.name().c_str());
 		Pass::add(PASS_BVH_INTERSECTIONS, passes);
 	}
 	if(get_boolean(crp, "pass_debug_ray_bounces")) {
-		b_engine.add_pass("Debug Ray Bounces", 1, "X", b_slay.name().c_str());
+		b_engine.add_pass("Debug Ray Bounces", 1, "X", b_view_layer.name().c_str());
 		Pass::add(PASS_RAY_BOUNCES, passes);
 	}
 #endif
 	if(get_boolean(crp, "pass_debug_render_time")) {
-		b_engine.add_pass("Debug Render Time", 1, "X", b_slay.name().c_str());
+		b_engine.add_pass("Debug Render Time", 1, "X", b_view_layer.name().c_str());
 		Pass::add(PASS_RENDER_TIME, passes);
 	}
 	if(get_boolean(crp, "use_pass_volume_direct")) {
-		b_engine.add_pass("VolumeDir", 3, "RGB", b_slay.name().c_str());
+		b_engine.add_pass("VolumeDir", 3, "RGB", b_view_layer.name().c_str());
 		Pass::add(PASS_VOLUME_DIRECT, passes);
 	}
 	if(get_boolean(crp, "use_pass_volume_indirect")) {
-		b_engine.add_pass("VolumeInd", 3, "RGB", b_slay.name().c_str());
+		b_engine.add_pass("VolumeInd", 3, "RGB", b_view_layer.name().c_str());
 		Pass::add(PASS_VOLUME_INDIRECT, passes);
 	}
 
@@ -820,9 +820,9 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
 	                            !b_r.use_save_buffers();
 
 	if(params.progressive_refine) {
-		BL::Scene::view_layers_iterator b_rlay;
-		for(b_scene.view_layers.begin(b_rlay); b_rlay != b_scene.view_layers.end(); ++b_rlay) {
-			PointerRNA crl = RNA_pointer_get(&b_rlay->ptr, "cycles");
+		BL::Scene::view_layers_iterator b_view_layer;
+		for(b_scene.view_layers.begin(b_view_layer); b_view_layer != b_scene.view_layers.end(); ++b_view_layer) {
+			PointerRNA crl = RNA_pointer_get(&b_view_layer->ptr, "cycles");
 			if(get_boolean(crl, "use_denoising")) {
 				params.progressive_refine = false;
 			}
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index dd415b1ea9d..c4dd17714be 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -68,8 +68,8 @@ public:
 	               void **python_thread_state,
 	               const char *layer = 0);
 	void sync_view_layers(BL::SpaceView3D& b_v3d, const char *layer);
-	array<Pass> sync_render_passes(BL::RenderLayer& b_rlay,
-	                               BL::ViewLayer& b_slay,
+	array<Pass> sync_render_passes(BL::RenderLayer& b_render_layer,
+	                               BL::ViewLayer& b_view_layer,
 	                               const SessionParams &session_params);
 	void sync_integrator();
 	void sync_camera(BL::RenderSettings& b_render,
diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h
index 596a1cd1cc5..f69ac7e01cd 100644
--- a/source/blender/blenkernel/BKE_camera.h
+++ b/source/blender/blenkernel/BKE_camera.h
@@ -129,7 +129,7 @@ void BKE_camera_view_frame(
         float r_vec[4][3]);
 
 bool BKE_camera_view_frame_fit_to_scene(
-        struct Scene *scene, struct ViewLayer *sl, struct Object *camera_ob,
+        struct Scene *scene, struct ViewLayer *view_layer, struct Object *camera_ob,
         float r_co[3], float *r_scale);
 bool BKE_camera_view_frame_fit_to_coords(
         const struct Scene *scene,
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index 4cc7dc6283f..ecad9c21f99 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -63,26 +63,26 @@ struct ViewLayer *BKE_view_layer_add(struct Scene *scene, const char *name);
 /* DEPRECATED */
 struct ViewLayer *BKE_view_layer_context_active_PLACEHOLDER(const struct Scene *scene);
 
-void BKE_view_layer_free(struct ViewLayer *sl);
+void BKE_view_layer_free(struct ViewLayer *view_layer);
 
-void BKE_view_layer_selected_objects_tag(struct ViewLayer *sl, const int tag);
+void BKE_view_layer_selected_objects_tag(struct ViewLayer *view_layer, const int tag);
 
-struct Object *BKE_view_layer_camera_find(struct ViewLayer *sl);
+struct Object *BKE_view_layer_camera_find(struct ViewLayer *view_layer);
 struct ViewLayer *BKE_view_layer_find_from_collection(const 

@@ Diff output truncated at 10240 characters. @@



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