[Bf-blender-cvs] [100ffd3c0f9] blender2.8: Eevee : Fix error with volumetrics.
Clément Foucault
noreply at git.blender.org
Wed Nov 22 18:44:14 CET 2017
Commit: 100ffd3c0f9ec9ea4536f3428a5e8ed512f24b1c
Author: Clément Foucault
Date: Wed Nov 22 19:04:40 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB100ffd3c0f9ec9ea4536f3428a5e8ed512f24b1c
Eevee : Fix error with volumetrics.
===================================================================
M source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
===================================================================
diff --git a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
index c2e3f81aefd..1b4addaa4ed 100644
--- a/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lamps_lib.glsl
@@ -298,6 +298,7 @@ vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, float scale)
{
vec3 vis = vec3(1.0);
+#ifndef VOLUMETRICS
/* Only shadowed light can produce translucency */
if (ld.l_shadowid >= 0.0) {
ShadowData data = shadows_data[int(ld.l_shadowid)];
@@ -409,6 +410,7 @@ vec3 light_translucent(LightData ld, vec3 W, vec3 N, vec4 l_vector, float scale)
else {
vis = vec3(0.0);
}
+#endif
return vis;
}
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