[Bf-blender-cvs] [8af3f531b1b] blender2.8: Cleanup: BLI headers first

Campbell Barton noreply at git.blender.org
Mon Nov 20 04:27:48 CET 2017


Commit: 8af3f531b1b7481edab6ec379f11694283ba9190
Author: Campbell Barton
Date:   Mon Nov 20 14:11:45 2017 +1100
Branches: blender2.8
https://developer.blender.org/rB8af3f531b1b7481edab6ec379f11694283ba9190

Cleanup: BLI headers first

Also move descriptions into doxy header

===================================================================

M	source/blender/blenkernel/intern/object_facemap.c
M	source/blender/draw/engines/clay/clay_engine.c
M	source/blender/draw/engines/eevee/eevee_bloom.c
M	source/blender/draw/engines/eevee/eevee_data.c
M	source/blender/draw/engines/eevee/eevee_depth_of_field.c
M	source/blender/draw/engines/eevee/eevee_effects.c
M	source/blender/draw/engines/eevee/eevee_engine.c
M	source/blender/draw/engines/eevee/eevee_lightprobes.c
M	source/blender/draw/engines/eevee/eevee_lights.c
M	source/blender/draw/engines/eevee/eevee_materials.c
M	source/blender/draw/engines/eevee/eevee_motion_blur.c
M	source/blender/draw/engines/eevee/eevee_occlusion.c
M	source/blender/draw/engines/eevee/eevee_screen_raytrace.c
M	source/blender/draw/engines/eevee/eevee_subsurface.c
M	source/blender/draw/engines/eevee/eevee_temporal_sampling.c
M	source/blender/draw/engines/eevee/eevee_volumes.c
M	source/blender/editors/manipulator_library/manipulator_draw_utils.c
M	source/blender/editors/manipulator_library/manipulator_library_presets.c
M	source/blender/editors/manipulator_library/manipulator_library_utils.c
M	source/blender/editors/manipulator_library/manipulator_types/arrow2d_manipulator.c
M	source/blender/editors/manipulator_library/manipulator_types/arrow3d_manipulator.c
M	source/blender/editors/manipulator_library/manipulator_types/cage2d_manipulator.c
M	source/blender/editors/manipulator_library/manipulator_types/cage3d_manipulator.c
M	source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c
M	source/blender/editors/manipulator_library/manipulator_types/grab3d_manipulator.c
M	source/blender/editors/manipulator_library/manipulator_types/primitive3d_manipulator.c
M	source/blender/editors/object/object_facemap_ops.c
M	source/blender/editors/screen/workspace_layout_edit.c
M	source/blender/editors/space_outliner/outliner_ops.c
M	source/blender/editors/space_outliner/outliner_utils.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/transform/transform_manipulator2d.c
M	source/blender/makesrna/intern/rna_workspace.c
M	source/blender/windowmanager/manipulators/intern/wm_manipulator.c
M	source/blender/windowmanager/manipulators/intern/wm_manipulator_group.c
M	source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c

===================================================================

diff --git a/source/blender/blenkernel/intern/object_facemap.c b/source/blender/blenkernel/intern/object_facemap.c
index 700935de0e8..1218dd376cb 100644
--- a/source/blender/blenkernel/intern/object_facemap.c
+++ b/source/blender/blenkernel/intern/object_facemap.c
@@ -34,6 +34,12 @@
 #include "DNA_object_types.h"
 #include "DNA_mesh_types.h"
 
+#include "BLI_utildefines.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+#include "BLI_string_utils.h"
+#include "BLI_listbase.h"
+
 #include "BKE_context.h"
 #include "BKE_customdata.h"
 #include "BKE_editmesh.h"
@@ -41,12 +47,6 @@
 #include "BKE_object_facemap.h"  /* own include */
 #include "BKE_object_deform.h"
 
-#include "BLI_utildefines.h"
-#include "BLI_path_util.h"
-#include "BLI_string.h"
-#include "BLI_string_utils.h"
-#include "BLI_listbase.h"
-
 #include "BLT_translation.h"
 
 #include "MEM_guardedalloc.h"
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index c4d4ff1a56d..760ecab12d3 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -19,7 +19,9 @@
  *
  */
 
-#include "DRW_render.h"
+#include "BLI_utildefines.h"
+#include "BLI_dynstr.h"
+#include "BLI_rand.h"
 
 #include "DNA_particle_types.h"
 
@@ -28,9 +30,6 @@
 #include "BKE_main.h"
 #include "BKE_particle.h"
 
-#include "BLI_dynstr.h"
-#include "BLI_rand.h"
-
 #include "GPU_shader.h"
 
 #include "IMB_imbuf.h"
@@ -39,6 +38,8 @@
 #include "UI_resources.h"
 #include "UI_interface_icons.h"
 
+#include "DRW_render.h"
+
 #include "clay_engine.h"
 
 #ifdef WITH_CLAY_ENGINE
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c b/source/blender/draw/engines/eevee/eevee_bloom.c
index 1bb3878278a..21fba216fb7 100644
--- a/source/blender/draw/engines/eevee/eevee_bloom.c
+++ b/source/blender/draw/engines/eevee/eevee_bloom.c
@@ -19,19 +19,18 @@
  *
  */
 
-/* Eevee's bloom shader
- */
-
 /** \file eevee_bloom.c
  *  \ingroup draw_engine
+ *
+ * Eevee's bloom shader.
  */
 
 #include "DRW_render.h"
 
-#include "BKE_global.h" /* for G.debug_value */
-
 #include "BLI_dynstr.h"
 
+#include "BKE_global.h" /* for G.debug_value */
+
 #include "eevee_private.h"
 #include "GPU_extensions.h"
 #include "GPU_texture.h"
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c
index 92a992f578b..1faffe3bb17 100644
--- a/source/blender/draw/engines/eevee/eevee_data.c
+++ b/source/blender/draw/engines/eevee/eevee_data.c
@@ -19,11 +19,10 @@
  *
  */
 
-/* All specific data handler for Objects, Lights, SceneLayers, ...
- */
-
 /** \file eevee_data.c
  *  \ingroup draw_engine
+ *
+ * All specific data handler for Objects, Lights, SceneLayers, ...
  */
 
 #include "DRW_render.h"
diff --git a/source/blender/draw/engines/eevee/eevee_depth_of_field.c b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
index c5836c75406..275be6efa39 100644
--- a/source/blender/draw/engines/eevee/eevee_depth_of_field.c
+++ b/source/blender/draw/engines/eevee/eevee_depth_of_field.c
@@ -19,15 +19,17 @@
  *
  */
 
-/* Depth of field post process effect
- */
-
 /** \file eevee_depth_of_field.c
  *  \ingroup draw_engine
+ *
+ * Depth of field post process effect.
  */
 
 #include "DRW_render.h"
 
+#include "BLI_dynstr.h"
+#include "BLI_rand.h"
+
 #include "DNA_anim_types.h"
 #include "DNA_camera_types.h"
 #include "DNA_object_force.h"
@@ -42,18 +44,15 @@
 #include "BKE_animsys.h"
 #include "BKE_screen.h"
 
-#include "ED_screen.h"
-
 #include "DEG_depsgraph.h"
 
-#include "BLI_dynstr.h"
-#include "BLI_rand.h"
-
 #include "eevee_private.h"
 #include "GPU_extensions.h"
 #include "GPU_framebuffer.h"
 #include "GPU_texture.h"
 
+#include "ED_screen.h"
+
 static struct {
 	/* Depth Of Field */
 	struct GPUShader *dof_downsample_sh;
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index 86d767df313..603fc1aa14a 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -19,11 +19,10 @@
  *
  */
 
-/* Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
- */
-
 /** \file eevee_effects.c
  *  \ingroup draw_engine
+ *
+ * Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
  */
 
 #include "DRW_render.h"
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c
index 4ca59aaa39e..72ebfe94f16 100644
--- a/source/blender/draw/engines/eevee/eevee_engine.c
+++ b/source/blender/draw/engines/eevee/eevee_engine.c
@@ -23,7 +23,6 @@
  *  \ingroup draw_engine
  */
 
-#include "DNA_world_types.h"
 #include "DRW_render.h"
 
 #include "BLI_dynstr.h"
@@ -31,6 +30,8 @@
 
 #include "BKE_object.h"
 
+#include "DNA_world_types.h"
+
 #include "GPU_material.h"
 #include "GPU_glew.h"
 
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index aa5624646f3..a8b9b963cb1 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -23,6 +23,12 @@
  *  \ingroup DNA
  */
 
+#include "DRW_render.h"
+
+#include "BLI_utildefines.h"
+#include "BLI_dynstr.h"
+#include "BLI_rand.h"
+
 #include "DNA_world_types.h"
 #include "DNA_texture_types.h"
 #include "DNA_image_types.h"
@@ -31,20 +37,15 @@
 
 #include "BKE_object.h"
 
-#include "BLI_dynstr.h"
-#include "BLI_rand.h"
-
-#include "ED_screen.h"
-
 #include "GPU_material.h"
 #include "GPU_texture.h"
 #include "GPU_glew.h"
 
-#include "DRW_render.h"
-
 #include "eevee_engine.h"
 #include "eevee_private.h"
 
+#include "ED_screen.h"
+
 #define IRRADIANCE_POOL_SIZE 1024
 
 static struct {
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index 6c1ed277005..9c30ecba03f 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -1058,4 +1058,4 @@ void EEVEE_lights_free(void)
 		DRW_SHADER_FREE_SAFE(e_data.shadow_copy_cube_sh[i]);
 		DRW_SHADER_FREE_SAFE(e_data.shadow_copy_cascade_sh[i]);
 	}
-}
\ No newline at end of file
+}
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index b0e30109a7f..6721547e2b0 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -25,10 +25,6 @@
 
 #include "DRW_render.h"
 
-#include "DNA_world_types.h"
-#include "DNA_modifier_types.h"
-#include "DNA_view3d_types.h"
-
 #include "BLI_dynstr.h"
 #include "BLI_ghash.h"
 #include "BLI_alloca.h"
@@ -37,6 +33,10 @@
 #include "BKE_paint.h"
 #include "BKE_pbvh.h"
 
+#include "DNA_world_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_view3d_types.h"
+
 #include "GPU_material.h"
 
 #include "eevee_engine.h"
diff --git a/source/blender/draw/engines/eevee/eevee_motion_blur.c b/source/blender/draw/engines/eevee/eevee_motion_blur.c
index 5ca2dfe1949..b9ec1f8b186 100644
--- a/source/blender/draw/engines/eevee/eevee_motion_blur.c
+++ b/source/blender/draw/engines/eevee/eevee_motion_blur.c
@@ -19,25 +19,24 @@
  *
  */
 
-/* Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
- */
-
 /** \file eevee_effects.c
  *  \ingroup draw_engine
+ *
+ * Gather all screen space effects technique such as Bloom, Motion Blur, DoF, SSAO, SSR, ...
  */
 
 #include "DRW_render.h"
 
-#include "DNA_anim_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_screen_types.h"
-
 #include "BKE_global.h" /* for G.debug_value */
 #include "BKE_camera.h"
 #include "BKE_object.h"
 #include "BKE_animsys.h"
 #include "BKE_screen.h"
 
+#include "DNA_anim_types.h"
+#include "DNA_camera_types.h"
+#include "DNA_screen_types.h"
+
 #include "ED_screen.h"
 
 #include "DEG_depsgraph.h"
diff --git a/source/blender/draw/engines/eevee/eevee_occlusion.c b/source/blender/draw/engines/eevee/eevee_occlusion.c
index 86a9fb2ff1a..a6b35ce1b16 100644
--- a/source/blender/draw/engines/eevee/eevee_occlusion.c
+++ b/source/blender/draw/engines/eevee/eevee_occlusion.c
@@ -19,21 +19,20 @@
  *
  */
 
-/* Implementation of the screen space Ground Truth Ambient Occlusion.
- */
-
 /** \file eevee_occlusion.c
  *  \ingroup draw_engine
+ *
+ * Implementation of the screen space Ground Truth Ambient Occlusion.
  */
 
 #include "DRW_render.h"
 
+#include "BLI_dynstr.h"
+
 #include "DNA_anim_types.h"
 
 #include "BKE_global.h" /* for G.debug_value */
 
-#include "BLI_dynstr.h"
-
 #include "eevee_private.h"
 
 static struct {
diff --git a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
index e287ba6fc14..c6162f1d693 100644
--- a/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
+++ b/source/blender/draw/engines/eevee/eevee_screen_raytrace.c
@@ -19,11 +19,10 @@
  *
  */
 
-/* Screen space reflections and refractions techniques.
- */
-
 /** \file eevee_screen_raytrace.c
  *  \ingroup draw_engine
+ *
+ * Screen space reflections and refractions techniques.
  */
 
 #include "DRW_render.h"
diff --git a/source/blender/draw/engines/eevee/eevee_subsurface.c b/source/blender/draw/engines/eevee/eevee_subsurface.c
index 2784125ca58..6827d44aea4 100644
--- a/source/blender/draw/engines/eevee/eevee_subsurface.c
+++ b/source/blender/draw/engines/eevee/eevee_subsurface.c
@@ -19,11 +19,10 @@
  *
  */
 
-/* Screen space subsurface scattering technique.
- */
-
 /** \file eevee_subsurface.c
  *  \ingroup draw_engine
+ *
+ * Screen space subsurface scattering technique.
  */
 
 #include "DRW_render.h"
diff --git a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
index 6e70ba45edf..d5580c21a1f 100644
--- a/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
+++ b/source/blender/draw/engines/eevee/eevee_temporal_sampling.c
@@ -19,11 +19,10 @@
  *
  */
 
-/* Temporal super sampling technique
- */
-
 /** \file eevee_temporal_sampling.c
  *  \ingroup draw_engine
+ *
+ * T

@@ Diff output truncated at 10240 characters. @@



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