[Bf-blender-cvs] [fc77676f332] master: Bake Action operator: Added missing Bendy Bones support
Joshua Leung
noreply at git.blender.org
Sun Nov 19 14:09:27 CET 2017
Commit: fc77676f3326894482848b3f4e544c7569d5b440
Author: Joshua Leung
Date: Mon Nov 20 01:32:03 2017 +1300
Branches: master
https://developer.blender.org/rBfc77676f3326894482848b3f4e544c7569d5b440
Bake Action operator: Added missing Bendy Bones support
===================================================================
M release/scripts/modules/bpy_extras/anim_utils.py
===================================================================
diff --git a/release/scripts/modules/bpy_extras/anim_utils.py b/release/scripts/modules/bpy_extras/anim_utils.py
index ea0bd77c0f0..75d2065a3d1 100644
--- a/release/scripts/modules/bpy_extras/anim_utils.py
+++ b/release/scripts/modules/bpy_extras/anim_utils.py
@@ -153,15 +153,29 @@ def bake_action_iter(
# -------------------------------------------------------------------------
# Helper Functions and vars
+ # Note: BBONE_PROPS is a list so we can preserve the ordering
+ BBONE_PROPS = [
+ 'bbone_curveinx', 'bbone_curveoutx',
+ 'bbone_curveiny', 'bbone_curveouty',
+ 'bbone_rollin', 'bbone_rollout',
+ 'bbone_scalein', 'bbone_scaleout',
+ 'bbone_easein', 'bbone_easeout'
+ ]
+
def pose_frame_info(obj):
matrix = {}
+ bbones = {}
for name, pbone in obj.pose.bones.items():
if do_visual_keying:
# Get the final transform of the bone in its own local space...
matrix[name] = obj.convert_space(pbone, pbone.matrix, 'POSE', 'LOCAL')
else:
matrix[name] = pbone.matrix_basis.copy()
- return matrix
+
+ # Bendy Bones
+ if pbone.bone.bbone_segments > 1:
+ bbones[name] = {bb_prop : getattr(pbone, bb_prop) for bb_prop in BBONE_PROPS}
+ return matrix, bbones
if do_parents_clear:
if do_visual_keying:
@@ -214,7 +228,7 @@ def bake_action_iter(
break
if do_pose:
- pose_info.append((frame, pose_frame_info(obj)))
+ pose_info.append((frame, *pose_frame_info(obj)))
if do_object:
obj_info.append((frame, obj_frame_info(obj)))
@@ -255,7 +269,7 @@ def bake_action_iter(
# create compatible eulers
euler_prev = None
- for (f, matrix) in pose_info:
+ for (f, matrix, bbones) in pose_info:
pbone.matrix_basis = matrix[name].copy()
pbone.keyframe_insert("location", -1, f, name, options)
@@ -278,6 +292,14 @@ def bake_action_iter(
pbone.keyframe_insert("scale", -1, f, name, options)
+ # Bendy Bones
+ if pbone.bone.bbone_segments > 1:
+ bbone_shape = bbones[name]
+ for bb_prop in BBONE_PROPS:
+ # update this property with value from bbone_shape, then key it
+ setattr(pbone, bb_prop, bbone_shape[bb_prop])
+ pbone.keyframe_insert(bb_prop, -1, f, name, options)
+
# object. TODO. multiple objects
if do_object:
if do_constraint_clear:
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