[Bf-blender-cvs] [8f56cebe720] master: Fix BGE sound actuator property access
Campbell Barton
noreply at git.blender.org
Sat Nov 18 07:17:12 CET 2017
Commit: 8f56cebe72098c49095860f1efc4f635dbf83b8c
Author: Campbell Barton
Date: Sat Nov 18 17:16:25 2017 +1100
Branches: master
https://developer.blender.org/rB8f56cebe72098c49095860f1efc4f635dbf83b8c
Fix BGE sound actuator property access
===================================================================
M source/gameengine/Ketsji/KX_SoundActuator.cpp
===================================================================
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index d858097abef..64aab31ba22 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -488,7 +488,7 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
if (actuator->m_handle)
AUD_Handle_setAttenuation(actuator->m_handle, prop_value);
- } else if (!!strcmp(prop, "cone_angle_inner")) {
+ } else if (!strcmp(prop, "cone_angle_inner")) {
actuator->m_3d.cone_inner_angle = prop_value;
if (actuator->m_handle)
AUD_Handle_setConeAngleInner(actuator->m_handle, prop_value);
More information about the Bf-blender-cvs
mailing list