[Bf-blender-cvs] [f4beb64020d] blender2.8: Fix quick smoke getting view_render from the wrong place
Dalai Felinto
noreply at git.blender.org
Mon Nov 13 17:15:49 CET 2017
Commit: f4beb64020dec7729b298bd6660e19a02b89e948
Author: Dalai Felinto
Date: Mon Nov 13 14:15:36 2017 -0200
Branches: blender2.8
https://developer.blender.org/rBf4beb64020dec7729b298bd6660e19a02b89e948
Fix quick smoke getting view_render from the wrong place
===================================================================
M release/scripts/startup/bl_operators/object_quick_effects.py
===================================================================
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 39191a896c9..c18f50def82 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -365,7 +365,7 @@ class QuickSmoke(Operator):
# Setup material
# Cycles
- if context.scene.render.use_shading_nodes:
+ if context.scene.view_render.use_shading_nodes or context.view_render.use_shading_nodes:
bpy.ops.object.material_slot_add()
mat = bpy.data.materials.new("Smoke Domain Material")
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