[Bf-blender-cvs] [f4beb64020d] blender2.8: Fix quick smoke getting view_render from the wrong place

Dalai Felinto noreply at git.blender.org
Mon Nov 13 17:15:49 CET 2017


Commit: f4beb64020dec7729b298bd6660e19a02b89e948
Author: Dalai Felinto
Date:   Mon Nov 13 14:15:36 2017 -0200
Branches: blender2.8
https://developer.blender.org/rBf4beb64020dec7729b298bd6660e19a02b89e948

Fix quick smoke getting view_render from the wrong place

===================================================================

M	release/scripts/startup/bl_operators/object_quick_effects.py

===================================================================

diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index 39191a896c9..c18f50def82 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -365,7 +365,7 @@ class QuickSmoke(Operator):
         # Setup material
 
         # Cycles
-        if context.scene.render.use_shading_nodes:
+        if context.scene.view_render.use_shading_nodes or context.view_render.use_shading_nodes:
             bpy.ops.object.material_slot_add()
 
             mat = bpy.data.materials.new("Smoke Domain Material")



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