[Bf-blender-cvs] [7922b62519c] blender2.8: Workaround crash rendering font objects
Sergey Sharybin
noreply at git.blender.org
Fri Nov 10 11:14:42 CET 2017
Commit: 7922b62519c1cfce7911f9f40c1d9b5ac4174fa8
Author: Sergey Sharybin
Date: Fri Nov 10 11:09:10 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB7922b62519c1cfce7911f9f40c1d9b5ac4174fa8
Workaround crash rendering font objects
Needs a proper scene layer and dependency graph, which we do not have
yet during render pipeline.
===================================================================
M source/blender/makesrna/intern/rna_main_api.c
===================================================================
diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c
index 3f0b213efac..698d67478d8 100644
--- a/source/blender/makesrna/intern/rna_main_api.c
+++ b/source/blender/makesrna/intern/rna_main_api.c
@@ -306,9 +306,20 @@ Mesh *rna_Main_meshes_new_from_object(
{
EvaluationContext eval_ctx;
+ /* XXX: This should never happen, but render pipeline is not ready to give
+ * proper scene_layer, and will always pass NULL here. For until we port
+ * pipeline form SceneRenderLayer to SceneLayer we have this stub to prevent
+ * some obvious crashes.
+ * - sergey -
+ */
+ if (scene_layer == NULL) {
+ scene_layer = sce->render_layers.first;
+ }
+
DEG_evaluation_context_init(&eval_ctx, settings);
eval_ctx.ctime = (float)sce->r.cfra + sce->r.subframe;
eval_ctx.scene_layer = scene_layer;
+ eval_ctx.depsgraph = BKE_scene_get_depsgraph(sce, scene_layer, false);
switch (ob->type) {
case OB_FONT:
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