[Bf-blender-cvs] [cec7f1215ac] blender2.8: Rename Scene macros back to their original _NEW less names

Dalai Felinto noreply at git.blender.org
Thu Nov 9 16:36:23 CET 2017


Commit: cec7f1215acffcd31e591fce83d78268aff6e72a
Author: Dalai Felinto
Date:   Thu Nov 9 13:23:01 2017 -0200
Branches: blender2.8
https://developer.blender.org/rBcec7f1215acffcd31e591fce83d78268aff6e72a

Rename Scene macros back to their original _NEW less names

===================================================================

M	source/blender/blenkernel/intern/dynamicpaint.c
M	source/blender/blenkernel/intern/effect.c
M	source/blender/blenkernel/intern/object.c
M	source/blender/blenkernel/intern/scene.c
M	source/blender/blenkernel/intern/smoke.c
M	source/blender/blenkernel/intern/softbody.c
M	source/blender/draw/intern/DRW_render.h
M	source/blender/draw/intern/draw_manager.c
M	source/blender/draw/intern/draw_view.c
M	source/blender/draw/modes/object_mode.c
M	source/blender/editors/animation/anim_filter.c
M	source/blender/editors/armature/pose_select.c
M	source/blender/editors/gpencil/gpencil_utils.c
M	source/blender/editors/object/object_add.c
M	source/blender/editors/object/object_bake.c
M	source/blender/editors/object/object_constraint.c
M	source/blender/editors/object/object_edit.c
M	source/blender/editors/object/object_group.c
M	source/blender/editors/object/object_relations.c
M	source/blender/editors/object/object_select.c
M	source/blender/editors/physics/particle_edit.c
M	source/blender/editors/physics/physics_fluid.c
M	source/blender/editors/physics/rigidbody_constraint.c
M	source/blender/editors/sculpt_paint/paint_image.c
M	source/blender/editors/sculpt_paint/paint_image_proj.c
M	source/blender/editors/sculpt_paint/paint_utils.c
M	source/blender/editors/space_buttons/buttons_texture.c
M	source/blender/editors/space_clip/tracking_ops_orient.c
M	source/blender/editors/space_image/image_edit.c
M	source/blender/editors/space_image/space_image.c
M	source/blender/editors/space_logic/logic_window.c
M	source/blender/editors/space_outliner/outliner_draw.c
M	source/blender/editors/space_outliner/outliner_edit.c
M	source/blender/editors/space_outliner/outliner_select.c
M	source/blender/editors/space_outliner/outliner_tree.c
M	source/blender/editors/space_view3d/drawarmature.c
M	source/blender/editors/space_view3d/drawobject.c
M	source/blender/editors/space_view3d/view3d_buttons.c
M	source/blender/editors/space_view3d/view3d_draw.c
M	source/blender/editors/space_view3d/view3d_draw_legacy.c
M	source/blender/editors/space_view3d/view3d_edit.c
M	source/blender/editors/space_view3d/view3d_header.c
M	source/blender/editors/space_view3d/view3d_manipulator_camera.c
M	source/blender/editors/space_view3d/view3d_select.c
M	source/blender/editors/transform/transform.c
M	source/blender/editors/transform/transform_conversions.c
M	source/blender/editors/transform/transform_generics.c
M	source/blender/editors/transform/transform_manipulator.c
M	source/blender/editors/transform/transform_orientations.c
M	source/blender/editors/transform/transform_snap.c
M	source/blender/editors/transform/transform_snap_object.c
M	source/blender/gpu/intern/gpu_draw.c
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesrna/intern/rna_layer.c
M	source/blender/makesrna/intern/rna_scene.c
M	source/blender/makesrna/intern/rna_sculpt_paint.c
M	source/blender/makesrna/intern/rna_space.c
M	source/blender/nodes/shader/node_shader_tree.c
M	source/blender/nodes/texture/node_texture_tree.c

===================================================================

diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 724b30d0cb1..728167efa04 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -500,7 +500,7 @@ static int surface_getBrushFlags(DynamicPaintSurface *surface, const SceneLayer
 	if (surface->brush_group)
 		go = surface->brush_group->gobject.first;
 	else
-		base = FIRSTBASE_NEW(sl);
+		base = FIRSTBASE(sl);
 
 	while (base || go) {
 		brushObj = NULL;
@@ -5793,7 +5793,7 @@ static int dynamicPaint_doStep(const struct EvaluationContext *eval_ctx, Scene *
 		if (surface->brush_group)
 			go = surface->brush_group->gobject.first;
 		else
-			base = FIRSTBASE_NEW(sl);
+			base = FIRSTBASE(sl);
 
 		while (base || go) {
 			brushObj = NULL;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 36f7f6d604e..ce3e7dbf931 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -244,7 +244,7 @@ ListBase *pdInitEffectors(
 		}
 	}
 	else {
-		for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
+		for (base = FIRSTBASE(sl); base; base = base->next) {
 			if ( base->object->pd && base->object->pd->forcefield )
 				add_object_to_effectors(&effectors, eval_ctx, scene, weights, base->object, ob_src, for_simulation);
 
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 39228891d51..972596b0cb1 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -866,7 +866,7 @@ static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
 
 bool BKE_object_lod_is_usable(Object *ob, SceneLayer *sl)
 {
-	bool active = (sl) ? ob == OBACT_NEW(sl) : false;
+	bool active = (sl) ? ob == OBACT(sl) : false;
 	return (ob->mode == OB_MODE_OBJECT || !active);
 }
 
@@ -2572,7 +2572,7 @@ void BKE_scene_foreach_display_point(
 	Base *base;
 	Object *ob;
 
-	for (base = FIRSTBASE_NEW(sl); base; base = base->next) {
+	for (base = FIRSTBASE(sl); base; base = base->next) {
 		if (((base->flag & BASE_VISIBLED) != 0) && ((base->flag & BASE_SELECTED) != 0)) {
 			ob = base->object;
 
@@ -3389,8 +3389,8 @@ LinkNode *BKE_object_relational_superset(struct SceneLayer *scene_layer, eObject
 			obrel_list_add(&links, ob);
 		}
 		else {
-			if ((objectSet == OB_SET_SELECTED && TESTBASELIB_BGMODE_NEW(base)) ||
-			    (objectSet == OB_SET_VISIBLE  && BASE_EDITABLE_BGMODE_NEW(base)))
+			if ((objectSet == OB_SET_SELECTED && TESTBASELIB_BGMODE(base)) ||
+			    (objectSet == OB_SET_VISIBLE  && BASE_EDITABLE_BGMODE(base)))
 			{
 				Object *ob = base->object;
 
@@ -3420,7 +3420,7 @@ LinkNode *BKE_object_relational_superset(struct SceneLayer *scene_layer, eObject
 				if (includeFilter & (OB_REL_CHILDREN | OB_REL_CHILDREN_RECURSIVE)) {
 					Base *local_base;
 					for (local_base = scene_layer->object_bases.first; local_base; local_base = local_base->next) {
-						if (BASE_EDITABLE_BGMODE_NEW(local_base)) {
+						if (BASE_EDITABLE_BGMODE(local_base)) {
 
 							Object *child = local_base->object;
 							if (obrel_list_test(child)) {
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 015d688c1dd..891aab77b08 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -272,7 +272,7 @@ void BKE_scene_copy_data(Main *bmain, Scene *sce_dst, const Scene *sce_src, cons
 		/* Now we handle the syncing for visibility, selectability, ... */
 		layer_collections_sync_flags(&sl_dst->layer_collections, &sl_src->layer_collections);
 
-		Object *active_ob = OBACT_NEW(sl_src);
+		Object *active_ob = OBACT(sl_src);
 		for (Base *base_src = sl_src->object_bases.first, *base_dst = sl_dst->object_bases.first;
 		     base_src;
 		     base_src = base_src->next, base_dst = base_dst->next)
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 7ea985a311b..4483914f1a6 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -704,7 +704,7 @@ static int get_lamp(SceneLayer *sl, float *light)
 	int found_lamp = 0;
 
 	// try to find a lamp, preferably local
-	for (base_tmp = FIRSTBASE_NEW(sl); base_tmp; base_tmp = base_tmp->next) {
+	for (base_tmp = FIRSTBASE(sl); base_tmp; base_tmp = base_tmp->next) {
 		if (base_tmp->object->type == OB_LAMP) {
 			Lamp *la = base_tmp->object->data;
 
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 1ba8fe83971..4d974a1bbd5 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -532,7 +532,7 @@ static void ccd_build_deflector_hash(SceneLayer *sl, Group *group, Object *verte
 		}
 	}
 	else {
-		for (Base *base = FIRSTBASE_NEW(sl); base; base = base->next) {
+		for (Base *base = FIRSTBASE(sl); base; base = base->next) {
 			/*Only proceed for mesh object in same layer */
 			if (base->object->type == OB_MESH) {
 				ob = base->object;
@@ -578,7 +578,7 @@ static void ccd_update_deflector_hash(SceneLayer *sl, Group *group, Object *vert
 		}
 	}
 	else {
-		for (Base *base = FIRSTBASE_NEW(sl); base; base = base->next) {
+		for (Base *base = FIRSTBASE(sl); base; base = base->next) {
 			/*Only proceed for mesh object in same layer */
 			if (base->object->type == OB_MESH) {
 				ob = base->object;
@@ -988,7 +988,7 @@ static bool are_there_deflectors(SceneLayer *sl, Group *group)
 		}
 	}
 	else {
-		for (Base *base = FIRSTBASE_NEW(sl); base; base = base->next) {
+		for (Base *base = FIRSTBASE(sl); base; base = base->next) {
 			if (base->object->pd) {
 				if (base->object->pd->deflect)
 					return 1;
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index fe489315e97..b54d90a5682 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -441,7 +441,7 @@ typedef struct DRWContextState {
 	struct SceneLayer *scene_layer;  /* 'CTX_data_scene_layer(C)' */
 
 	/* Use 'scene->obedit' for edit-mode */
-	struct Object *obact;   /* 'OBACT_NEW' */
+	struct Object *obact;   /* 'OBACT' */
 
 	struct RenderEngineType *engine;
 
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 5fc7b512826..7061aa640a5 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -3049,7 +3049,7 @@ static void DRW_engines_enable_external(void)
 
 static void DRW_engines_enable(const Scene *scene, SceneLayer *scene_layer, RenderEngineType *engine)
 {
-	Object *obact = OBACT_NEW(scene_layer);
+	Object *obact = OBACT(scene_layer);
 	const int mode = CTX_data_mode_enum_ex(scene->obedit, obact);
 
 	DRW_engines_enable_from_engine(engine);
@@ -3224,7 +3224,7 @@ void DRW_notify_view_update(const bContext *C)
 
 	DST.viewport = rv3d->viewport;
 	DST.draw_ctx = (DRWContextState){
-		ar, rv3d, v3d, scene, scene_layer, OBACT_NEW(scene_layer), engine, C,
+		ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine, C,
 	};
 
 	DRW_engines_enable(scene, scene_layer, engine);
@@ -3288,7 +3288,7 @@ void DRW_draw_render_loop_ex(
 	GPU_viewport_engines_data_validate(DST.viewport, DRW_engines_get_hash());
 
 	DST.draw_ctx = (DRWContextState){
-	    ar, rv3d, v3d, scene, scene_layer, OBACT_NEW(scene_layer), engine,
+	    ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine,
 
 	    /* reuse if caller sets */
 	    DST.draw_ctx.evil_C,
@@ -3503,7 +3503,7 @@ void DRW_draw_select_loop(
 
 	/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
 	DST.draw_ctx = (DRWContextState){
-		ar, rv3d, v3d, scene, scene_layer, OBACT_NEW(scene_layer), engine, (bContext *)NULL,
+		ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine, (bContext *)NULL,
 	};
 
 	DRW_viewport_var_init();
@@ -3600,7 +3600,7 @@ void DRW_draw_depth_loop(
 
 	/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
 	DST.draw_ctx = (DRWContextState){
-		ar, rv3d, v3d, scene, scene_layer, OBACT_NEW(scene_layer), engine, (bContext *)NULL,
+		ar, rv3d, v3d, scene, scene_layer, OBACT(scene_layer), engine, (bContext *)NULL,
 	};
 
 	DRW_viewport_var_init();
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 02a07688f17..8ed51fcd7f6 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -613,7 +613,7 @@ void DRW_draw_background(void)
 
 static bool is_cursor_visible(Scene *scene, SceneLayer *scene_layer)
 {
-	Object *ob = OBACT_NEW(scene_layer);
+	Object *ob = OBACT(scene_layer);
 
 	/* don't draw cursor in paint modes, but with a few exceptions */
 	if (ob && ob->mode & OB_MODE_ALL_PAINT) {
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index d5a6db9abf8..a981a51a846 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1633,7 +1633,7 @@ static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, Scene
 	const bool is_library = ob->id.us > 1 || ID_IS_LINKED(ob);
 	DRWShadingGroup *shgroup;
 
-	if (ob == OBACT_NEW(scene_layer)) {
+	if (ob == OBACT(scene_layer)) {
 		shgroup = stl->g_data->center_active;
 	}
 	else if (ob->base_flag & BASE_SELECTED) {
diff --git a/source/blender/editors/animation/anim_filter.c b/source/blender/editors/animation/anim_filter.c
index b4f5c6e8014..63c700c6eea 100644
--- a/source/blender/editors/animation/anim_filter.c
+++ b/source/blender/editors/animation/anim_filter.c
@@ -136,7 +136,7 @@ static Key *actedit_get_shapekeys(bAnimContext *ac)
 	Object *ob;
 	Key *key;
 	
-	ob = OBACT_NEW(sl);
+	ob = OBACT(sl);
 	if (ob == NULL) 
 		return NULL;
 	
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 77b19130189..ba01aab0d00 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -146,7 +146,7 

@@ Diff output truncated at 10240 characters. @@



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