[Bf-blender-cvs] [e5081a0daea] blender2.8: Cleanup: Use full name for scene_layer in render
Sergey Sharybin
noreply at git.blender.org
Thu Nov 9 15:47:19 CET 2017
Commit: e5081a0daea9d2a052bd86a99534e5e62085b00e
Author: Sergey Sharybin
Date: Thu Nov 9 15:22:57 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBe5081a0daea9d2a052bd86a99534e5e62085b00e
Cleanup: Use full name for scene_layer in render
===================================================================
M source/blender/render/extern/include/RE_render_ext.h
M source/blender/render/intern/source/pointdensity.c
===================================================================
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index 82bb265e20c..aad4f511b65 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -72,20 +72,20 @@ struct PointDensity;
void RE_point_density_cache(
struct Scene *scene,
- struct SceneLayer *sl,
+ struct SceneLayer *scene_layer,
struct PointDensity *pd,
const bool use_render_params);
void RE_point_density_minmax(
struct Scene *scene,
- struct SceneLayer *sl,
+ struct SceneLayer *scene_layer,
struct PointDensity *pd,
const bool use_render_params,
float r_min[3], float r_max[3]);
void RE_point_density_sample(
struct Scene *scene,
- struct SceneLayer *sl,
+ struct SceneLayer *scene_layer,
struct PointDensity *pd,
const int resolution,
const bool use_render_params,
diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c
index 4ba6e914c68..04786858b6b 100644
--- a/source/blender/render/intern/source/pointdensity.c
+++ b/source/blender/render/intern/source/pointdensity.c
@@ -966,7 +966,7 @@ void RE_point_density_cache(
void RE_point_density_minmax(
struct Scene *scene,
- SceneLayer *sl,
+ SceneLayer *scene_layer,
struct PointDensity *pd,
const bool use_render_params,
float r_min[3], float r_max[3])
@@ -997,7 +997,7 @@ void RE_point_density_minmax(
DAG_EVAL_VIEWPORT);
eval_ctx.ctime = (float)scene->r.cfra + scene->r.subframe;
- eval_ctx.scene_layer = sl;
+ eval_ctx.scene_layer = scene_layer;
particle_system_minmax(&eval_ctx,
scene,
@@ -1070,7 +1070,7 @@ static void point_density_sample_func(void *data_v, const int iter)
*/
void RE_point_density_sample(
Scene *scene,
- SceneLayer *sl,
+ SceneLayer *scene_layer,
PointDensity *pd,
const int resolution,
const bool use_render_params,
@@ -1090,7 +1090,7 @@ void RE_point_density_sample(
BLI_mutex_lock(&sample_mutex);
RE_point_density_minmax(scene,
- sl,
+ scene_layer,
pd,
use_render_params,
min,
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