[Bf-blender-cvs] [f7398bc0f3e] blender2.8: Cleanup: Use full name for scene_layer in python
Sergey Sharybin
noreply at git.blender.org
Thu Nov 9 15:47:21 CET 2017
Commit: f7398bc0f3eaa023a6346a5235043378292df77f
Author: Sergey Sharybin
Date: Thu Nov 9 15:23:51 2017 +0100
Branches: blender2.8
https://developer.blender.org/rBf7398bc0f3eaa023a6346a5235043378292df77f
Cleanup: Use full name for scene_layer in python
===================================================================
M source/blender/python/intern/gpu_offscreen.c
===================================================================
diff --git a/source/blender/python/intern/gpu_offscreen.c b/source/blender/python/intern/gpu_offscreen.c
index 6c16c274234..12e9f02be93 100644
--- a/source/blender/python/intern/gpu_offscreen.c
+++ b/source/blender/python/intern/gpu_offscreen.c
@@ -170,7 +170,7 @@ static PyObject *pygpu_offscreen_draw_view3d(BPy_GPUOffScreen *self, PyObject *a
PyObject *py_scene, *py_scene_layer, *py_region, *py_view3d;
Scene *scene;
- SceneLayer *sl;
+ SceneLayer *scene_layer;
View3D *v3d;
ARegion *ar;
GPUFX *fx;
@@ -184,10 +184,10 @@ static PyObject *pygpu_offscreen_draw_view3d(BPy_GPUOffScreen *self, PyObject *a
&py_scene, &py_scene_layer, &py_view3d, &py_region,
Matrix_Parse4x4, &py_mat_projection,
Matrix_Parse4x4, &py_mat_modelview) ||
- (!(scene = PyC_RNA_AsPointer(py_scene, "Scene")) ||
- !(sl = PyC_RNA_AsPointer(py_scene_layer, "SceneLayer")) ||
- !(v3d = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
- !(ar = PyC_RNA_AsPointer(py_region, "Region"))))
+ (!(scene = PyC_RNA_AsPointer(py_scene, "Scene")) ||
+ !(scene_layer = PyC_RNA_AsPointer(py_scene_layer, "SceneLayer")) ||
+ !(v3d = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
+ !(ar = PyC_RNA_AsPointer(py_region, "Region"))))
{
return NULL;
}
@@ -196,14 +196,14 @@ static PyObject *pygpu_offscreen_draw_view3d(BPy_GPUOffScreen *self, PyObject *a
fx_settings = v3d->fx_settings; /* full copy */
- ED_view3d_draw_offscreen_init(scene, sl, v3d);
+ ED_view3d_draw_offscreen_init(scene, scene_layer, v3d);
rv3d_mats = ED_view3d_mats_rv3d_backup(ar->regiondata);
GPU_offscreen_bind(self->ofs, true); /* bind */
ED_view3d_draw_offscreen(
- scene, sl, v3d, ar, GPU_offscreen_width(self->ofs), GPU_offscreen_height(self->ofs),
+ scene, scene_layer, v3d, ar, GPU_offscreen_width(self->ofs), GPU_offscreen_height(self->ofs),
(float(*)[4])py_mat_modelview->matrix, (float(*)[4])py_mat_projection->matrix,
false, true, true, "",
fx, &fx_settings,
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