[Bf-blender-cvs] [3330e518dc7] blender2.8: Depsgraph: Cleanup, remove unused function
Sergey Sharybin
noreply at git.blender.org
Mon Nov 6 12:40:05 CET 2017
Commit: 3330e518dc7ad941ec10e3c99eb6d051716cfefe
Author: Sergey Sharybin
Date: Fri Nov 3 17:00:00 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB3330e518dc7ad941ec10e3c99eb6d051716cfefe
Depsgraph: Cleanup, remove unused function
===================================================================
M source/blender/depsgraph/DEG_depsgraph_build.h
M source/blender/depsgraph/intern/depsgraph_build.cc
===================================================================
diff --git a/source/blender/depsgraph/DEG_depsgraph_build.h b/source/blender/depsgraph/DEG_depsgraph_build.h
index 92d47618cd7..06202b6196e 100644
--- a/source/blender/depsgraph/DEG_depsgraph_build.h
+++ b/source/blender/depsgraph/DEG_depsgraph_build.h
@@ -73,11 +73,6 @@ void DEG_graph_relations_update(struct Depsgraph *graph,
/* Tag all relations in the database for update.*/
void DEG_relations_tag_update(struct Main *bmain);
-/* Create new graph if didn't exist yet,
- * or update relations if graph was tagged for update.
- */
-void DEG_scene_relations_update(struct Main *bmain, struct Scene *scene);
-
/* Add Dependencies ----------------------------- */
/* Handle for components to define their dependencies from callbacks.
diff --git a/source/blender/depsgraph/intern/depsgraph_build.cc b/source/blender/depsgraph/intern/depsgraph_build.cc
index 7dd9d1451cd..70799a81835 100644
--- a/source/blender/depsgraph/intern/depsgraph_build.cc
+++ b/source/blender/depsgraph/intern/depsgraph_build.cc
@@ -282,25 +282,6 @@ void DEG_relations_tag_update(Main *bmain)
}
}
-/* Create new graph if didn't exist yet,
- * or update relations if graph was tagged for update.
- */
-void DEG_scene_relations_update(Main *bmain, Scene *scene)
-{
- if (scene->depsgraph_legacy == NULL) {
- /* Rebuild graph from scratch and exit. */
- scene->depsgraph_legacy = DEG_graph_new();
- DEG_graph_build_from_scene(scene->depsgraph_legacy, bmain, scene);
- /* TODO(sergey): When we first create dependency graph we consider
- * it is first time became visible. This is true for viewports, but
- * will fail when render engines will start having their own graphs.
- */
- DEG_graph_on_visible_update(bmain, scene->depsgraph_legacy);
- return;
- }
- DEG_graph_relations_update(scene->depsgraph_legacy, bmain, scene);
-}
-
void DEG_add_collision_relations(DepsNodeHandle *handle,
Scene *scene,
Object *ob,
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