[Bf-blender-cvs] [07dbff7dc1d] master: Fix T53217: GLSL principled BSDF black with zero clearcoat roughness.
Brecht Van Lommel
noreply at git.blender.org
Wed Nov 1 17:18:10 CET 2017
Commit: 07dbff7dc1d5cfca9fbfb74204a2298e16d471b4
Author: Brecht Van Lommel
Date: Wed Nov 1 17:12:36 2017 +0100
Branches: master
https://developer.blender.org/rB07dbff7dc1d5cfca9fbfb74204a2298e16d471b4
Fix T53217: GLSL principled BSDF black with zero clearcoat roughness.
===================================================================
M source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 3dbecc58a7e..ce696706628 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2524,7 +2524,11 @@ float schlick_fresnel(float u)
float GTR1(float NdotH, float a)
{
- if (a >= 1.0) return M_1_PI;
+ if (a >= 1.0) {
+ return M_1_PI;
+ }
+
+ a = max(a, 0.001);
float a2 = a*a;
float t = 1.0 + (a2 - 1.0) * NdotH*NdotH;
return (a2 - 1.0) / (M_PI * log(a2) * t);
More information about the Bf-blender-cvs
mailing list