[Bf-blender-cvs] [40adf486d7d] blender2.8: Eevee: Do not allocate minz buffer.
Clément Foucault
noreply at git.blender.org
Wed Nov 1 16:36:32 CET 2017
Commit: 40adf486d7d35c24ae24b321d0f54564d8ec51aa
Author: Clément Foucault
Date: Wed Nov 1 16:17:33 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB40adf486d7d35c24ae24b321d0f54564d8ec51aa
Eevee: Do not allocate minz buffer.
It's not needed for now.
===================================================================
M source/blender/draw/engines/eevee/eevee_effects.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index d535014212d..a01ba6a3acf 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -136,15 +136,10 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
/**
* MinMax Pyramid
*/
- DRWFboTexture texmin = {&stl->g_data->minzbuffer, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP | DRW_TEX_TEMP};
+ DRWFboTexture texmax = {&txl->maxzbuffer, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP};
DRW_framebuffer_init(&fbl->downsample_fb, &draw_engine_eevee_type,
(int)viewport_size[0] / 2, (int)viewport_size[1] / 2,
- &texmin, 1);
-
- /* Cannot define 2 depth texture for one framebuffer. So allocate ourself. */
- if (txl->maxzbuffer == NULL) {
- txl->maxzbuffer = DRW_texture_create_2D((int)viewport_size[0] / 2, (int)viewport_size[1] / 2, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP, NULL);
- }
+ &texmax, 1);
/**
* Compute Mipmap texel alignement.
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