[Bf-blender-cvs] [40adf486d7d] blender2.8: Eevee: Do not allocate minz buffer.

Clément Foucault noreply at git.blender.org
Wed Nov 1 16:36:32 CET 2017


Commit: 40adf486d7d35c24ae24b321d0f54564d8ec51aa
Author: Clément Foucault
Date:   Wed Nov 1 16:17:33 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB40adf486d7d35c24ae24b321d0f54564d8ec51aa

Eevee: Do not allocate minz buffer.

It's not needed for now.

===================================================================

M	source/blender/draw/engines/eevee/eevee_effects.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c
index d535014212d..a01ba6a3acf 100644
--- a/source/blender/draw/engines/eevee/eevee_effects.c
+++ b/source/blender/draw/engines/eevee/eevee_effects.c
@@ -136,15 +136,10 @@ void EEVEE_effects_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata)
 	/**
 	 * MinMax Pyramid
 	 */
-	DRWFboTexture texmin = {&stl->g_data->minzbuffer, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP | DRW_TEX_TEMP};
+	DRWFboTexture texmax = {&txl->maxzbuffer, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP};
 	DRW_framebuffer_init(&fbl->downsample_fb, &draw_engine_eevee_type,
 	                    (int)viewport_size[0] / 2, (int)viewport_size[1] / 2,
-	                    &texmin, 1);
-
-	/* Cannot define 2 depth texture for one framebuffer. So allocate ourself. */
-	if (txl->maxzbuffer == NULL) {
-		txl->maxzbuffer = DRW_texture_create_2D((int)viewport_size[0] / 2, (int)viewport_size[1] / 2, DRW_TEX_DEPTH_24, DRW_TEX_MIPMAP, NULL);
-	}
+	                    &texmax, 1);
 
 	/**
 	 * Compute Mipmap texel alignement.



More information about the Bf-blender-cvs mailing list