[Bf-blender-cvs] [5d7138c08a5] master: Cycles: Cleanup, make it more obvious what preprocessor belongs to

Sergey Sharybin noreply at git.blender.org
Wed Nov 1 11:12:55 CET 2017


Commit: 5d7138c08a52eddb316196109e3032d2e26259d4
Author: Sergey Sharybin
Date:   Wed Nov 1 11:10:10 2017 +0100
Branches: master
https://developer.blender.org/rB5d7138c08a52eddb316196109e3032d2e26259d4

Cycles: Cleanup, make it more obvious what preprocessor belongs to

===================================================================

M	intern/cycles/kernel/kernel_shader.h

===================================================================

diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 64e755cacd7..b410785d7e0 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -428,36 +428,36 @@ ccl_device_inline void shader_setup_from_volume(KernelGlobals *kg, ShaderData *s
 	sd->time = ray->time;
 	sd->ray_length = 0.0f; /* todo: can we set this to some useful value? */
 
-#ifdef __INSTANCING__
+#  ifdef __INSTANCING__
 	sd->object = PRIM_NONE; /* todo: fill this for texture coordinates */
-#endif
+#  endif
 	sd->prim = PRIM_NONE;
 	sd->type = PRIMITIVE_NONE;
 
-#ifdef __UV__
+#  ifdef __UV__
 	sd->u = 0.0f;
 	sd->v = 0.0f;
-#endif
+#  endif
 
-#ifdef __DPDU__
+#  ifdef __DPDU__
 	/* dPdu/dPdv */
 	sd->dPdu = make_float3(0.0f, 0.0f, 0.0f);
 	sd->dPdv = make_float3(0.0f, 0.0f, 0.0f);
-#endif
+#  endif
 
-#ifdef __RAY_DIFFERENTIALS__
+#  ifdef __RAY_DIFFERENTIALS__
 	/* differentials */
 	sd->dP = ray->dD;
 	differential_incoming(&sd->dI, sd->dP);
 	sd->du = differential_zero();
 	sd->dv = differential_zero();
-#endif
+#  endif
 
 	/* for NDC coordinates */
 	sd->ray_P = ray->P;
 	sd->ray_dP = ray->dP;
 }
-#endif
+#endif  /* __VOLUME__ */
 
 /* Merging */
 
@@ -492,7 +492,7 @@ ccl_device_inline void shader_merge_closures(ShaderData *sd)
 		}
 	}
 }
-#endif
+#endif  /* __BRANCHED_PATH__ || __VOLUME__ */
 
 /* Defensive sampling. */
 
@@ -571,7 +571,7 @@ ccl_device_inline void _shader_bsdf_multi_eval_branched(KernelGlobals *kg,
 		}
 	}
 }
-#endif
+#endif  /* __BRANCHED_PATH__ */
 
 
 #ifndef __KERNEL_CUDA__
@@ -922,7 +922,7 @@ ccl_device float3 shader_bssrdf_sum(ShaderData *sd, float3 *N_, float *texture_b
 
 	return eval;
 }
-#endif
+#endif  /* __SUBSURFACE__ */
 
 /* Emission */
 
@@ -1001,12 +1001,12 @@ ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
 	sd->num_closure_extra = 0;
 
 #ifdef __SVM__
-#ifdef __OSL__
+#  ifdef __OSL__
 	if(kg->osl) {
 		OSLShader::eval_background(kg, sd, state, path_flag);
 	}
 	else
-#endif
+#  endif  /* __OSL__ */
 	{
 		svm_eval_nodes(kg, sd, state, SHADER_TYPE_SURFACE, path_flag);
 	}
@@ -1021,9 +1021,9 @@ ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
 	}
 
 	return eval;
-#else
+#else  /* __SVM__ */
 	return make_float3(0.8f, 0.8f, 0.8f);
-#endif
+#endif  /* __SVM__ */
 }
 
 /* Volume */
@@ -1191,7 +1191,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
 	}
 }
 
-#endif
+#endif  /* __VOLUME__ */
 
 /* Displacement Evaluation */
 
@@ -1236,6 +1236,6 @@ ccl_device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect
 
 	return (flag & SD_HAS_TRANSPARENT_SHADOW) != 0;
 }
-#endif
+#endif  /* __TRANSPARENT_SHADOWS__ */
 
 CCL_NAMESPACE_END



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