[Bf-blender-cvs] [2fbbc8c6439] blender2.8: Eevee: SSR: Use max lod on planar reflections.

Clément Foucault noreply at git.blender.org
Wed Nov 1 01:08:48 CET 2017


Commit: 2fbbc8c64390ea825c9fca86cd90968f74d96865
Author: Clément Foucault
Date:   Wed Nov 1 01:08:58 2017 +0100
Branches: blender2.8
https://developer.blender.org/rB2fbbc8c64390ea825c9fca86cd90968f74d96865

Eevee: SSR: Use max lod on planar reflections.

===================================================================

M	source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl

===================================================================

diff --git a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
index 138dc91448f..2dc8dfa0d1c 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_ssr_frag.glsl
@@ -310,7 +310,7 @@ vec4 get_ssr_sample(
 
 	vec3 sample;
 	if (is_planar) {
-		sample = textureLod(probePlanars, vec3(ref_uvs, planar_index), mip).rgb;
+		sample = textureLod(probePlanars, vec3(ref_uvs, planar_index), min(mip, lodPlanarMax)).rgb;
 	}
 	else {
 		sample = textureLod(prevColorBuffer, ref_uvs, mip).rgb;



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