[Bf-blender-cvs] [cd8a8a3d1f2] blender2.8: Fix removing texface layer
Campbell Barton
noreply at git.blender.org
Fri May 26 15:32:48 CEST 2017
Commit: cd8a8a3d1f2a058b54aab2d913ce92d26325384d
Author: Campbell Barton
Date: Fri May 26 23:37:10 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBcd8a8a3d1f2a058b54aab2d913ce92d26325384d
Fix removing texface layer
===================================================================
M source/blender/blenloader/intern/versioning_280.c
===================================================================
diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c
index 808984c88a0..672f712d861 100644
--- a/source/blender/blenloader/intern/versioning_280.c
+++ b/source/blender/blenloader/intern/versioning_280.c
@@ -44,6 +44,7 @@
#include "BKE_idprop.h"
#include "BKE_layer.h"
#include "BKE_main.h"
+#include "BKE_mesh.h"
#include "BKE_scene.h"
#include "BLI_listbase.h"
@@ -282,7 +283,9 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main)
for (Mesh *me = main->mesh.first; me; me = me->id.next) {
/* If we have UV's, so this file will have MTexPoly layers too! */
if (me->mloopuv != NULL) {
+ CustomData_update_typemap(&me->pdata);
CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly);
+ BKE_mesh_update_customdata_pointers(me, false);
}
}
}
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