[Bf-blender-cvs] [00212683116] master: Cycles: Cleanup: Remove semicolons from line endings in Python code

Lukas Stockner noreply at git.blender.org
Fri May 26 02:27:12 CEST 2017


Commit: 00212683116dce1f335cafb83a42980eeb0cf406
Author: Lukas Stockner
Date:   Fri May 26 02:15:09 2017 +0200
Branches: master
https://developer.blender.org/rB00212683116dce1f335cafb83a42980eeb0cf406

Cycles: Cleanup: Remove semicolons from line endings in Python code

===================================================================

M	intern/cycles/blender/addon/engine.py

===================================================================

diff --git a/intern/cycles/blender/addon/engine.py b/intern/cycles/blender/addon/engine.py
index b2694a285b1..b5149b5082e 100644
--- a/intern/cycles/blender/addon/engine.py
+++ b/intern/cycles/blender/addon/engine.py
@@ -240,13 +240,13 @@ def register_passes(engine, scene, srl):
     if crl.pass_debug_ray_bounces:             engine.register_pass(scene, srl, "Debug Ray Bounces",             1, "X", 'VALUE')
 
     if crl.use_denoising and crl.denoising_store_passes:
-        engine.register_pass(scene, srl, "Denoising Normal",          3, "XYZ", 'VECTOR');
-        engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR');
-        engine.register_pass(scene, srl, "Denoising Albedo",          3, "RGB", 'COLOR');
-        engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR');
-        engine.register_pass(scene, srl, "Denoising Depth",           1, "Z",   'VALUE');
-        engine.register_pass(scene, srl, "Denoising Depth Variance",  1, "Z",   'VALUE');
-        engine.register_pass(scene, srl, "Denoising Shadow A",        3, "XYV", 'VECTOR');
-        engine.register_pass(scene, srl, "Denoising Shadow B",        3, "XYV", 'VECTOR');
-        engine.register_pass(scene, srl, "Denoising Image",           3, "RGB", 'COLOR');
-        engine.register_pass(scene, srl, "Denoising Image Variance",  3, "RGB", 'COLOR');
\ No newline at end of file
+        engine.register_pass(scene, srl, "Denoising Normal",          3, "XYZ", 'VECTOR')
+        engine.register_pass(scene, srl, "Denoising Normal Variance", 3, "XYZ", 'VECTOR')
+        engine.register_pass(scene, srl, "Denoising Albedo",          3, "RGB", 'COLOR')
+        engine.register_pass(scene, srl, "Denoising Albedo Variance", 3, "RGB", 'COLOR')
+        engine.register_pass(scene, srl, "Denoising Depth",           1, "Z",   'VALUE')
+        engine.register_pass(scene, srl, "Denoising Depth Variance",  1, "Z",   'VALUE')
+        engine.register_pass(scene, srl, "Denoising Shadow A",        3, "XYV", 'VECTOR')
+        engine.register_pass(scene, srl, "Denoising Shadow B",        3, "XYV", 'VECTOR')
+        engine.register_pass(scene, srl, "Denoising Image",           3, "RGB", 'COLOR')
+        engine.register_pass(scene, srl, "Denoising Image Variance",  3, "RGB", 'COLOR')




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