[Bf-blender-cvs] [3db15ae23a5] blender2.8: Eevee: Disable directionnal lamps shadows
Clément Foucault
noreply at git.blender.org
Tue May 23 15:05:36 CEST 2017
Commit: 3db15ae23a542f60926baea24f838c8510371743
Author: Clément Foucault
Date: Tue May 23 15:12:24 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB3db15ae23a542f60926baea24f838c8510371743
Eevee: Disable directionnal lamps shadows
===================================================================
M source/blender/draw/engines/eevee/eevee_lights.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c
index afc60dc3a44..e18d41845b8 100644
--- a/source/blender/draw/engines/eevee/eevee_lights.c
+++ b/source/blender/draw/engines/eevee/eevee_lights.c
@@ -129,10 +129,12 @@ void EEVEE_lights_cache_add(EEVEE_StorageList *stl, Object *ob)
#if 1 /* TODO Waiting for notified refresh. only on scene change. Else too much perf cost. */
if (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY)) {
if (la->type == LA_SUN && linfo->num_cascade < MAX_SHADOW_CASCADE) {
+#if 0 /* TODO filter cascaded shadow map */
led->sto = MEM_mallocN(sizeof(EEVEE_ShadowCascadeData), "EEVEE_ShadowCascadeData");
((EEVEE_ShadowCascadeData *)led->sto)->shadow_id = linfo->num_cascade;
linfo->shadow_cascade_ref[linfo->num_cascade] = ob;
linfo->num_cascade++;
+#endif
}
else if ((la->type == LA_SPOT || la->type == LA_LOCAL || la->type == LA_AREA)
&& linfo->num_cube < MAX_SHADOW_CUBE) {
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