[Bf-blender-cvs] [b5426b50fb1] blender2.8: Rename/move particle shaders
Luca Rood
noreply at git.blender.org
Tue May 23 14:40:09 CEST 2017
Commit: b5426b50fb1390546190203ffb5bad162fdc066e
Author: Luca Rood
Date: Tue May 23 14:13:25 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBb5426b50fb1390546190203ffb5bad162fdc066e
Rename/move particle shaders
===================================================================
M source/blender/draw/CMakeLists.txt
M source/blender/draw/engines/clay/clay_engine.c
R100 source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl source/blender/draw/engines/clay/shaders/clay_particle_strand_frag.glsl
R100 source/blender/draw/engines/clay/shaders/particle_vert.glsl source/blender/draw/engines/clay/shaders/clay_particle_vert.glsl
M source/blender/draw/modes/object_mode.c
R100 source/blender/draw/engines/clay/shaders/particle_prim_frag.glsl source/blender/draw/modes/shaders/object_particle_prim_frag.glsl
R100 source/blender/draw/engines/clay/shaders/particle_prim_vert.glsl source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
===================================================================
diff --git a/source/blender/draw/CMakeLists.txt b/source/blender/draw/CMakeLists.txt
index 597e89a7d1b..4b4307f2bd5 100644
--- a/source/blender/draw/CMakeLists.txt
+++ b/source/blender/draw/CMakeLists.txt
@@ -107,12 +107,10 @@ endif()
data_to_c_simple(engines/clay/shaders/clay_frag.glsl SRC)
data_to_c_simple(engines/clay/shaders/clay_vert.glsl SRC)
+data_to_c_simple(engines/clay/shaders/clay_particle_vert.glsl SRC)
+data_to_c_simple(engines/clay/shaders/clay_particle_strand_frag.glsl SRC)
data_to_c_simple(engines/clay/shaders/ssao_alchemy.glsl SRC)
data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC)
-data_to_c_simple(engines/clay/shaders/particle_vert.glsl SRC)
-data_to_c_simple(engines/clay/shaders/particle_strand_frag.glsl SRC)
-data_to_c_simple(engines/clay/shaders/particle_prim_vert.glsl SRC)
-data_to_c_simple(engines/clay/shaders/particle_prim_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC)
data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC)
@@ -164,6 +162,8 @@ data_to_c_simple(modes/shaders/object_outline_expand_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_outline_detect_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_grid_frag.glsl SRC)
data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC)
+data_to_c_simple(modes/shaders/object_particle_prim_vert.glsl SRC)
+data_to_c_simple(modes/shaders/object_particle_prim_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_texture_frag.glsl SRC)
data_to_c_simple(modes/shaders/paint_texture_vert.glsl SRC)
data_to_c_simple(modes/shaders/paint_wire_frag.glsl SRC)
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index c0f247c9501..259b65c1b96 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -55,11 +55,9 @@
extern char datatoc_clay_frag_glsl[];
extern char datatoc_clay_vert_glsl[];
+extern char datatoc_clay_particle_vert_glsl[];
+extern char datatoc_clay_particle_strand_frag_glsl[];
extern char datatoc_ssao_alchemy_glsl[];
-extern char datatoc_particle_vert_glsl[];
-extern char datatoc_particle_strand_frag_glsl[];
-extern char datatoc_particle_prim_vert_glsl[];
-extern char datatoc_particle_prim_frag_glsl[];
/* *********** LISTS *********** */
@@ -364,7 +362,7 @@ static void CLAY_engine_init(void *vedata)
if (!e_data.hair_sh) {
e_data.hair_sh = DRW_shader_create(
- datatoc_particle_vert_glsl, NULL, datatoc_particle_strand_frag_glsl,
+ datatoc_clay_particle_vert_glsl, NULL, datatoc_clay_particle_strand_frag_glsl,
"#define MAX_MATERIAL 512\n");
}
diff --git a/source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl b/source/blender/draw/engines/clay/shaders/clay_particle_strand_frag.glsl
similarity index 100%
rename from source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl
rename to source/blender/draw/engines/clay/shaders/clay_particle_strand_frag.glsl
diff --git a/source/blender/draw/engines/clay/shaders/particle_vert.glsl b/source/blender/draw/engines/clay/shaders/clay_particle_vert.glsl
similarity index 100%
rename from source/blender/draw/engines/clay/shaders/particle_vert.glsl
rename to source/blender/draw/engines/clay/shaders/clay_particle_vert.glsl
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 9d6810ab966..dbc18e19b41 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -66,8 +66,8 @@ extern char datatoc_object_grid_frag_glsl[];
extern char datatoc_object_grid_vert_glsl[];
extern char datatoc_object_empty_image_frag_glsl[];
extern char datatoc_object_empty_image_vert_glsl[];
-extern char datatoc_particle_prim_vert_glsl[];
-extern char datatoc_particle_prim_frag_glsl[];
+extern char datatoc_object_particle_prim_vert_glsl[];
+extern char datatoc_object_particle_prim_frag_glsl[];
extern char datatoc_common_globals_lib_glsl[];
/* *********** LISTS *********** */
@@ -286,7 +286,7 @@ static void OBJECT_engine_init(void *vedata)
}
if (!e_data.part_prim_sh) {
- e_data.part_prim_sh = DRW_shader_create(datatoc_particle_prim_vert_glsl, NULL, datatoc_particle_prim_frag_glsl, NULL);
+ e_data.part_prim_sh = DRW_shader_create(datatoc_object_particle_prim_vert_glsl, NULL, datatoc_object_particle_prim_frag_glsl, NULL);
}
if (!e_data.part_dot_sh) {
diff --git a/source/blender/draw/engines/clay/shaders/particle_prim_frag.glsl b/source/blender/draw/modes/shaders/object_particle_prim_frag.glsl
similarity index 100%
rename from source/blender/draw/engines/clay/shaders/particle_prim_frag.glsl
rename to source/blender/draw/modes/shaders/object_particle_prim_frag.glsl
diff --git a/source/blender/draw/engines/clay/shaders/particle_prim_vert.glsl b/source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
similarity index 100%
rename from source/blender/draw/engines/clay/shaders/particle_prim_vert.glsl
rename to source/blender/draw/modes/shaders/object_particle_prim_vert.glsl
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