[Bf-blender-cvs] [7af2a45a38b] greasepencil-object: Cleanup: Remove unused include files
Antonio Vazquez
noreply at git.blender.org
Sun May 21 17:20:05 CEST 2017
Commit: 7af2a45a38b44e8ce73e69a80e006dc16ab0b4b1
Author: Antonio Vazquez
Date: Sun May 21 17:19:55 2017 +0200
Branches: greasepencil-object
https://developer.blender.org/rB7af2a45a38b44e8ce73e69a80e006dc16ab0b4b1
Cleanup: Remove unused include files
===================================================================
M source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
M source/blender/draw/engines/gpencil/gpencil_engine.c
===================================================================
diff --git a/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
index 4b05799778c..290f6773c45 100644
--- a/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
+++ b/source/blender/draw/engines/gpencil/gpencil_draw_cache_impl.c
@@ -26,7 +26,6 @@
#include "DRW_engine.h"
#include "DRW_render.h"
-#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_gpencil.h"
#include "BKE_image.h"
@@ -41,13 +40,9 @@
#include "GPU_texture.h"
#include "GPU_glew.h"
-#include "draw_common.h"
-
-#include "draw_mode_engines.h"
-#include "gpencil_engine.h"
-
#include "IMB_imbuf_types.h"
+#include "gpencil_engine.h"
/* allocate cache to store GP objects */
tGPencilObjectCache *gpencil_object_cache_allocate(tGPencilObjectCache *cache, int *gp_cache_size, int *gp_cache_used)
diff --git a/source/blender/draw/engines/gpencil/gpencil_engine.c b/source/blender/draw/engines/gpencil/gpencil_engine.c
index bc5c2d10447..18e5f9293d4 100644
--- a/source/blender/draw/engines/gpencil/gpencil_engine.c
+++ b/source/blender/draw/engines/gpencil/gpencil_engine.c
@@ -26,27 +26,13 @@
#include "DRW_engine.h"
#include "DRW_render.h"
-#include "BKE_main.h"
#include "BKE_global.h"
-#include "BKE_gpencil.h"
-#include "BKE_image.h"
-#include "ED_gpencil.h"
#include "DNA_gpencil_types.h"
#include "DNA_view3d_types.h"
- /* If builtin shaders are needed */
-#include "GPU_shader.h"
-#include "GPU_texture.h"
-#include "GPU_glew.h"
-
-#include "draw_common.h"
-
-#include "draw_mode_engines.h"
#include "gpencil_engine.h"
-#include "IMB_imbuf_types.h"
-
extern char datatoc_gpencil_fill_vert_glsl[];
extern char datatoc_gpencil_fill_frag_glsl[];
extern char datatoc_gpencil_stroke_vert_glsl[];
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