[Bf-blender-cvs] [985574c010d] blender2.8: Move particle drawing to object mode
Luca Rood
noreply at git.blender.org
Fri May 19 19:18:54 CEST 2017
Commit: 985574c010d44f0fed96fed0d9c584f84edbf541
Author: Luca Rood
Date: Fri May 19 18:32:40 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB985574c010d44f0fed96fed0d9c584f84edbf541
Move particle drawing to object mode
===================================================================
M source/blender/draw/engines/clay/clay_engine.c
M source/blender/draw/modes/object_mode.c
===================================================================
diff --git a/source/blender/draw/engines/clay/clay_engine.c b/source/blender/draw/engines/clay/clay_engine.c
index 4bb8920a2f9..b5000b8314f 100644
--- a/source/blender/draw/engines/clay/clay_engine.c
+++ b/source/blender/draw/engines/clay/clay_engine.c
@@ -132,7 +132,6 @@ typedef struct CLAY_PassList {
struct DRWPass *clay_pass;
struct DRWPass *clay_pass_flat;
struct DRWPass *hair_pass;
- struct DRWPass *part_pass;
} CLAY_PassList;
typedef struct CLAY_Data {
@@ -152,8 +151,6 @@ static struct {
struct GPUShader *clay_sh;
struct GPUShader *clay_flat_sh;
struct GPUShader *hair_sh;
- struct GPUShader *part_dot_sh;
- struct GPUShader *part_prim_sh;
/* Matcap textures */
struct GPUTexture *matcap_array;
@@ -182,10 +179,6 @@ typedef struct CLAY_PrivateData {
DRWShadingGroup *depth_shgrp_cull;
DRWShadingGroup *depth_shgrp_cull_select;
DRWShadingGroup *depth_shgrp_cull_active;
- DRWShadingGroup *part_dot_shgrp;
- DRWShadingGroup *part_cross_shgrp;
- DRWShadingGroup *part_circle_shgrp;
- DRWShadingGroup *part_axis_shgrp;
} CLAY_PrivateData; /* Transient data */
/* Functions */
@@ -374,14 +367,6 @@ static void CLAY_engine_init(void *vedata)
e_data.hair_sh = DRW_shader_create(datatoc_particle_vert_glsl, NULL, datatoc_particle_strand_frag_glsl, "#define MAX_MATERIAL 512\n");
}
- if (!e_data.part_prim_sh) {
- e_data.part_prim_sh = DRW_shader_create(datatoc_particle_prim_vert_glsl, NULL, datatoc_particle_prim_frag_glsl, NULL);
- }
-
- if (!e_data.part_dot_sh) {
- e_data.part_dot_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
- }
-
if (!stl->storage) {
stl->storage = MEM_callocN(sizeof(CLAY_Storage), "CLAY_Storage");
}
@@ -730,32 +715,6 @@ static void CLAY_cache_init(void *vedata)
stl->storage->hair_ubo_current_id = 0;
memset(stl->storage->hair_shgrps, 0, sizeof(DRWShadingGroup *) * MAX_CLAY_MAT);
}
-
- {
- psl->part_pass = DRW_pass_create("Particle Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_POINT | DRW_STATE_BLEND);
-
- static int screen_space[2] = {0, 1};
-
- stl->g_data->part_dot_shgrp = DRW_shgroup_create(e_data.part_dot_sh, psl->part_pass);
-
- stl->g_data->part_cross_shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->part_pass, DRW_cache_particles_get_prim(PART_DRAW_CROSS));
- DRW_shgroup_uniform_int(stl->g_data->part_cross_shgrp, "screen_space", &screen_space[0], 1);
- DRW_shgroup_uniform_float(stl->g_data->part_cross_shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
- DRW_shgroup_attrib_float(stl->g_data->part_cross_shgrp, "pos", 3);
- DRW_shgroup_attrib_float(stl->g_data->part_cross_shgrp, "rot", 4);
-
- stl->g_data->part_circle_shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->part_pass, DRW_cache_particles_get_prim(PART_DRAW_CIRC));
- DRW_shgroup_uniform_int(stl->g_data->part_circle_shgrp, "screen_space", &screen_space[1], 1);
- DRW_shgroup_uniform_float(stl->g_data->part_circle_shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
- DRW_shgroup_attrib_float(stl->g_data->part_circle_shgrp, "pos", 3);
- DRW_shgroup_attrib_float(stl->g_data->part_circle_shgrp, "rot", 4);
-
- stl->g_data->part_axis_shgrp = DRW_shgroup_instance_create(e_data.part_prim_sh, psl->part_pass, DRW_cache_particles_get_prim(PART_DRAW_AXIS));
- DRW_shgroup_uniform_int(stl->g_data->part_axis_shgrp, "screen_space", &screen_space[0], 1);
- DRW_shgroup_uniform_float(stl->g_data->part_axis_shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1);
- DRW_shgroup_attrib_float(stl->g_data->part_axis_shgrp, "pos", 3);
- DRW_shgroup_attrib_float(stl->g_data->part_axis_shgrp, "rot", 4);
- }
}
static void CLAY_cache_populate(void *vedata, Object *ob)
@@ -810,85 +769,33 @@ static void CLAY_cache_populate(void *vedata, Object *ob)
}
}
- if (ob->type == OB_MESH) {
- Scene *scene = draw_ctx->scene;
- Object *obedit = scene->obedit;
-
- if (ob != obedit) {
- for (ParticleSystem *psys = ob->particlesystem.first; psys; psys = psys->next) {
- if (psys_check_enabled(ob, psys, false)) {
- ParticleSettings *part = psys->part;
- int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
-
- if (draw_as == PART_DRAW_PATH && !psys->pathcache && !psys->childcache) {
- draw_as = PART_DRAW_DOT;
- }
-
- static float mat[4][4];
- unit_m4(mat);
-
- if (draw_as == PART_DRAW_PATH) {
- geom = DRW_cache_particles_get_hair(psys);
- hair_shgrp = CLAY_hair_shgrp_get(ob, stl, psl);
- DRW_shgroup_call_add(hair_shgrp, geom, mat);
- }
- else {
- IDProperty *props = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_NONE, RE_engine_id_BLENDER_CLAY);
- int matcap_icon = BKE_collection_engine_property_value_get_int(props, "matcap_icon");
- float matcap_hue = BKE_collection_engine_property_value_get_float(props, "matcap_hue");
- float matcap_sat = BKE_collection_engine_property_value_get_float(props, "matcap_saturation");
- float matcap_val = BKE_collection_engine_property_value_get_float(props, "matcap_value");
- static float size;
- static float axis_size;
- static float col[4];
- float hsv[3];
-
- size = (float)part->draw_size;
- axis_size = size * 2.0f;
-
- copy_v3_v3(col, e_data.matcap_colors[matcap_to_index(matcap_icon)]);
- rgb_to_hsv_v(col, hsv);
-
- hsv[0] = fmod(hsv[0] + matcap_hue - 0.5f, 1.0f);
- hsv[1] *= matcap_sat * 2.0f;
- CLAMP(hsv[1], 0.0f, 1.0f);
- hsv[2] *= matcap_val * 2.0f;
- CLAMP(hsv[2], 0.0f, 1.0f);
-
- hsv_to_rgb_v(hsv, col);
- col[3] = 1.0f;
-
- geom = DRW_cache_particles_get_dots(psys);
-
- switch (draw_as) {
- case PART_DRAW_DOT:
- DRW_shgroup_uniform_vec4(stl->g_data->part_dot_shgrp, "color", col, 1);
- DRW_shgroup_uniform_float(stl->g_data->part_dot_shgrp, "size", &size, 1);
- DRW_shgroup_call_add(stl->g_data->part_dot_shgrp, geom, mat);
- break;
- case PART_DRAW_CROSS:
- DRW_shgroup_uniform_vec4(stl->g_data->part_cross_shgrp, "color", col, 1);
- DRW_shgroup_uniform_float(stl->g_data->part_cross_shgrp, "draw_size", &size, 1);
- DRW_shgroup_instance_batch(stl->g_data->part_cross_shgrp, geom);
- break;
- case PART_DRAW_CIRC:
- DRW_shgroup_uniform_vec4(stl->g_data->part_circle_shgrp, "color", col, 1);
- DRW_shgroup_uniform_float(stl->g_data->part_circle_shgrp, "draw_size", &size, 1);
- DRW_shgroup_instance_batch(stl->g_data->part_circle_shgrp, geom);
- break;
- case PART_DRAW_AXIS:
- DRW_shgroup_uniform_vec4(stl->g_data->part_axis_shgrp, "color", col, 1);
- DRW_shgroup_uniform_float(stl->g_data->part_axis_shgrp, "draw_size", &axis_size, 1);
- DRW_shgroup_instance_batch(stl->g_data->part_axis_shgrp, geom);
- break;
- default:
- break;
- }
- }
- }
- }
- }
- }
+ if (ob->type == OB_MESH) {
+ Scene *scene = draw_ctx->scene;
+ Object *obedit = scene->obedit;
+
+ if (ob != obedit) {
+ for (ParticleSystem *psys = ob->particlesystem.first; psys; psys = psys->next) {
+ if (psys_check_enabled(ob, psys, false)) {
+ ParticleSettings *part = psys->part;
+ int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
+
+ if (draw_as == PART_DRAW_PATH && !psys->pathcache && !psys->childcache) {
+ draw_as = PART_DRAW_DOT;
+ }
+
+ static float mat[4][4];
+ unit_m4(mat);
+
+ if (draw_as == PART_DRAW_PATH) {
+ geom = DRW_cache_particles_get_hair(psys);
+ hair_shgrp = CLAY_hair_shgrp_get(ob, stl, psl);
+ DRW_shgroup_call_add(hair_shgrp, geom, mat);
+ }
+ }
+ }
+ }
+ }
+
}
static void CLAY_cache_finish(void *vedata)
@@ -929,7 +836,6 @@ static void CLAY_draw_scene(void *vedata)
DRW_draw_pass(psl->clay_pass);
DRW_draw_pass(psl->clay_pass_flat);
DRW_draw_pass(psl->hair_pass);
- DRW_draw_pass(psl->part_pass);
}
static void CLAY_layer_collection_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
@@ -965,7 +871,6 @@ static void CLAY_engine_free(void)
DRW_SHADER_FREE_SAFE(e_data.clay_sh);
DRW_SHADER_FREE_SAFE(e_data.clay_flat_sh);
DRW_SHADER_FREE_SAFE(e_data.hair_sh);
- DRW_SHADER_FREE_SAFE(e_data.part_prim_sh);
DRW_TEXTURE_FREE_SAFE(e_data.matcap_array);
DRW_TEXTURE_FREE_SAFE(e_data.jitter_tx);
DRW_TEXTURE_FREE_SAFE(e_data.sampling_tx);
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 0a781e61b19..bc1a69fd4ed 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -39,6 +39,7 @@
#include "BKE_camera.h"
#include "BKE_curve.h"
#include "BKE_global.h"
+#include "BKE_particle.h"
#include "ED_view3d.h"
#include "ED_view3d.h"
@@ -59,6 +60,8 @@ extern char datatoc_object_outline_detect_frag_glsl[];
extern char datatoc_object_outline_expand_frag_glsl[];
extern char datatoc_object_grid_frag_glsl[];
extern char datatoc_object_grid_vert_glsl[];
+extern char datatoc_particle_prim_vert_glsl[];
+extern char datatoc_particle_prim_frag_glsl[];
extern char datatoc_common_globals_lib_glsl[];
/* *********** LISTS *********** */
@@ -78,6 +81,7 @@ typedef struct OBJECT_PassList {
struct DRWPass *bone_solid;
struct DRWPass *bone_wire;
struct DRWPass *bone_envelope;
+ struct DRWPass *particle;
} OBJECT_PassList;
typedef struct OBJECT_FramebufferList {
@@ -174,6 +178,12 @@ typedef struct OBJECT_PrivateData{
DRWShadingGroup *wire_select;
DRWShadingGroup *wire_select_group;
DRWShadingGroup *wire_transform;
+
+ /* Particles */
+ DRWShadingGroup *part_dot_shgrp;
+ DRWShadingGroup *part_cross_shgrp;
+ DRWShadingGroup *part_circle_shgrp;
+ DRWShadingGroup *part_axis_shgrp;
} OBJECT_PrivateData; /* Transient data */
static struct {
@@ -181,6 +191,8 @@ static struct {
GPUShader *outline_detect_sh;
GPUShader *outline_fade_sh;
GPUShader *grid_sh;
+ GPUShader *part_dot_sh;
+ GPUShader *part_prim_sh;
float camera_pos[3];
float grid_setti
@@ Diff output truncated at 10240 characters. @@
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