[Bf-blender-cvs] [52188606073] blender2.8: Fix issue with alpha layering for AA dot drawing
Luca Rood
noreply at git.blender.org
Fri May 19 18:02:20 CEST 2017
Commit: 521886060738885427b8346812b7fcccf7057db6
Author: Luca Rood
Date: Fri May 19 18:01:24 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB521886060738885427b8346812b7fcccf7057db6
Fix issue with alpha layering for AA dot drawing
===================================================================
M source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl
M source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl
index a1c1a9fa854..fef81cf58fe 100644
--- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl
@@ -17,4 +17,8 @@ void main() {
fragColor.rgb = color.rgb;
fragColor.a = mix(color.a, 0.0, smoothstep(radii[1], radii[0], dist));
+
+ if (fragColor.a == 0.0) {
+ discard;
+ }
}
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
index 83bdc66c4a0..eae5ee633ae 100644
--- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
@@ -26,6 +26,11 @@ void main() {
fragColor.rgb = outlineColor.rgb;
fragColor.a = mix(outlineColor.a, 0.0, smoothstep(radii[1], radii[0], dist));
}
- else
+ else {
fragColor = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist));
+ }
+
+ if (fragColor.a == 0.0) {
+ discard;
+ }
}
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