[Bf-blender-cvs] [781e22c2df7] blender2.8: Remove viewport shading panel

Dalai Felinto noreply at git.blender.org
Thu May 18 18:47:11 CEST 2017


Commit: 781e22c2df7397c8e9681ce826be94cc767e6a51
Author: Dalai Felinto
Date:   Thu May 18 18:35:42 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB781e22c2df7397c8e9681ce826be94cc767e6a51

Remove viewport shading panel

We can remove the RNA options as well, but I wanted to tackled the UI
first.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d.py

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index cb963c773a8..99b42bf22dc 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -3336,56 +3336,6 @@ class VIEW3D_PT_view3d_stereo(Panel):
         split.prop(view, "stereo_3d_volume_alpha", text="Alpha")
 
 
-class VIEW3D_PT_view3d_shading(Panel):
-    bl_space_type = 'VIEW_3D'
-    bl_region_type = 'UI'
-    bl_label = "Shading"
-
-    def draw(self, context):
-        layout = self.layout
-
-        view = context.space_data
-        scene = context.scene
-        gs = scene.game_settings
-        obj = context.object
-
-        col = layout.column()
-
-        if not scene.render.use_shading_nodes:
-            col.prop(gs, "material_mode", text="")
-
-        if view.viewport_shade == 'SOLID':
-            col.prop(view, "show_textured_solid")
-            col.prop(view, "use_matcap")
-            if view.use_matcap:
-                col.template_icon_view(view, "matcap_icon")
-        if view.viewport_shade == 'TEXTURED' or context.mode == 'PAINT_TEXTURE':
-            if scene.render.use_shading_nodes or gs.material_mode != 'GLSL':
-                col.prop(view, "show_textured_shadeless")
-
-        col.prop(view, "show_backface_culling")
-
-        if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
-            if obj and obj.mode == 'EDIT':
-                col.prop(view, "show_occlude_wire")
-
-        fx_settings = view.fx_settings
-
-        if view.viewport_shade not in {'BOUNDBOX', 'WIREFRAME'}:
-            sub = col.column()
-            sub.active = view.region_3d.view_perspective == 'CAMERA'
-            sub.prop(fx_settings, "use_dof")
-            col.prop(fx_settings, "use_ssao", text="Ambient Occlusion")
-            if fx_settings.use_ssao:
-                ssao_settings = fx_settings.ssao
-                subcol = col.column(align=True)
-                subcol.prop(ssao_settings, "factor")
-                subcol.prop(ssao_settings, "distance_max")
-                subcol.prop(ssao_settings, "attenuation")
-                subcol.prop(ssao_settings, "samples")
-                subcol.prop(ssao_settings, "color")
-
-
 class VIEW3D_PT_view3d_motion_tracking(Panel):
     bl_space_type = 'VIEW_3D'
     bl_region_type = 'UI'
@@ -3904,7 +3854,6 @@ classes = (
     VIEW3D_PT_view3d_name,
     VIEW3D_PT_view3d_display,
     VIEW3D_PT_view3d_stereo,
-    VIEW3D_PT_view3d_shading,
     VIEW3D_PT_view3d_motion_tracking,
     VIEW3D_PT_view3d_meshdisplay,
     VIEW3D_PT_view3d_meshstatvis,




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