[Bf-blender-cvs] [11e7e0769a4] blender2.8: Eevee: fix orco.
Clément Foucault
noreply at git.blender.org
Thu May 18 01:53:16 CEST 2017
Commit: 11e7e0769a4cdd44fe5efa1baedd94d667bb9926
Author: Clément Foucault
Date: Wed May 17 20:05:21 2017 +0200
Branches: blender2.8
https://developer.blender.org/rB11e7e0769a4cdd44fe5efa1baedd94d667bb9926
Eevee: fix orco.
===================================================================
M source/blender/gpu/shaders/gpu_shader_material.glsl
===================================================================
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index eebfb738e44..5a1f48f1f83 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2443,7 +2443,7 @@ float hypot(float x, float y)
void generated_from_orco(vec3 orco, out vec3 generated)
{
- generated = orco * 0.5 + vec3(0.5);
+ generated = orco;
}
int floor_to_int(float x)
@@ -2948,7 +2948,7 @@ void node_tex_coord(
out vec3 generated, out vec3 normal, out vec3 uv, out vec3 object,
out vec3 camera, out vec3 window, out vec3 reflection)
{
- generated = attr_orco * 0.5 + vec3(0.5);
+ generated = attr_orco;
normal = normalize((obinvmat * (viewinvmat * vec4(N, 0.0))).xyz);
uv = attr_uv;
object = (obinvmat * (viewinvmat * vec4(I, 1.0))).xyz;
More information about the Bf-blender-cvs
mailing list