[Bf-blender-cvs] [cd8909fbc97] blender2.8: Fix typo in hair shader view vector
Luca Rood
noreply at git.blender.org
Wed May 17 17:29:03 CEST 2017
Commit: cd8909fbc97b686ed9146be2e7a013a976fd9c44
Author: Luca Rood
Date: Wed May 17 17:27:48 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBcd8909fbc97b686ed9146be2e7a013a976fd9c44
Fix typo in hair shader view vector
===================================================================
M source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl
===================================================================
diff --git a/source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl b/source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl
index b4dff283b18..980a1e4690d 100644
--- a/source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl
+++ b/source/blender/draw/engines/clay/shaders/particle_strand_frag.glsl
@@ -118,7 +118,7 @@ void hue_sat(float hue, float sat, float value, inout vec3 col)
void main()
{
vec3 viewvec = (ProjectionMatrix[3][3] == 0.0) ? normalize(viewPosition) : vec3(0.0, 0.0, -1.0);
- vec3 ortho = normalize(cross(viewPosition, tangent));
+ vec3 ortho = normalize(cross(viewvec, tangent));
vec3 norm = normalize(cross(ortho, tangent));
vec3 col = vec3(0);
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