[Bf-blender-cvs] [a56c80cd451] blender2.8: Eevee: fixed Material UI.
Clément Foucault
noreply at git.blender.org
Wed May 17 15:06:31 CEST 2017
Commit: a56c80cd45135a22e48fcc468eedefb4d4df5b00
Author: Clément Foucault
Date: Wed May 17 15:03:01 2017 +0200
Branches: blender2.8
https://developer.blender.org/rBa56c80cd45135a22e48fcc468eedefb4d4df5b00
Eevee: fixed Material UI.
===================================================================
M release/scripts/startup/bl_ui/properties_material.py
===================================================================
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index c8066fdaec8..48f2791e99b 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -1131,9 +1131,13 @@ class EEVEE_MATERIAL_PT_surface(MaterialButtonsPanel, Panel):
mat = context.material
- layout.prop(mat, "diffuse_color", text="Diffuse")
- layout.prop(mat, "specular_color", text="Specular")
- layout.prop(mat, "specular_hardness", text="Glossiness")
+ layout.prop(mat, "use_nodes", icon='NODETREE', text="Use node tree")
+ layout.separator()
+
+ if not mat.use_nodes:
+ layout.prop(mat, "diffuse_color", text="Diffuse")
+ layout.prop(mat, "specular_color", text="Specular")
+ layout.prop(mat, "specular_hardness", text="Glossiness")
classes = (
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