[Bf-blender-cvs] [c18c3ff3d56] blender2.8: Cleanup: line length

Campbell Barton noreply at git.blender.org
Wed May 17 09:34:47 CEST 2017


Commit: c18c3ff3d568937ff8f49844116e4babf4be2868
Author: Campbell Barton
Date:   Wed May 17 17:37:23 2017 +1000
Branches: blender2.8
https://developer.blender.org/rBc18c3ff3d568937ff8f49844116e4babf4be2868

Cleanup: line length

===================================================================

M	source/blender/draw/modes/paint_weight_mode.c

===================================================================

diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c
index 7139d634686..d880d1d9f23 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -132,7 +132,9 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
 
 	{
 		/* Create a pass */
-		psl->weight_faces = DRW_pass_create("Weight Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+		psl->weight_faces = DRW_pass_create(
+		        "Weight Pass",
+		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
 
 		stl->g_data->fweights_shgrp = DRW_shgroup_create(e_data.weight_face_shader, psl->weight_faces);
 
@@ -144,13 +146,17 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
 	}
 
 	{
-		psl->wire_overlay = DRW_pass_create("Wire Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+		psl->wire_overlay = DRW_pass_create(
+		        "Wire Pass",
+		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
 
 		stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
 	}
 
 	{
-		psl->face_overlay = DRW_pass_create("Face Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND);
+		psl->face_overlay = DRW_pass_create(
+		        "Face Mask Pass",
+		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND);
 
 		stl->g_data->face_shgrp = DRW_shgroup_create(e_data.face_overlay_shader, psl->face_overlay);
 
@@ -159,7 +165,9 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
 	}
 
 	{
-		psl->vert_overlay = DRW_pass_create("Vert Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
+		psl->vert_overlay = DRW_pass_create(
+		        "Vert Mask Pass",
+		        DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS);
 
 		stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay);
 	}




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